Category: User Experience
The Wheels for Life (WFL) initiative targets pregnant mothers to expand access to transportation in an effort to reduce maternal and neonatal mortality. Through a centralized system, trained physicians receive and triage calls. Based on clinical assessment a taxi or ambulance is sent. Ambulances are dispatched using the Flare technology which maps ambulance partners and hospitals throughout the country, allowing the dispatch team to send the closest ambulance, matching patient care needs to the closest appropriate hospital.
Read MoreUse of depth data for fall detection
Category: Development
Research. Detecting falls and getups from bed via 3d depth sensors and radar technology
Read MoreVIREAS: Virtual Reality in Keeping Oldere Adults active
Category: User Experience
A set of virtual experiences VIREAS (The Set) has been developed based on several tests and studies among care home residents. The Set contains three virtual experiences: "Walk through a Forest," "Walk through the City Center," and "Travel." The interactive design combines computer graphics and 360?pictures. The Set is designed to positively influence older adults' self-expression and self-confidence, motivate them and stimulate their curiosity. The Set allows older users, especially those in care homes, to see places they cannot visit in the real world and brings them new stimuli they can share with others. The software VIREAS is beneficial mainly in care homes as tool for keeping residents active. The conceptual manual Virtual Reality and Its Use in Care Homes and Beyond focus both on the technical matters of virtual reality use and aspects of the virtual experience, together with the procedures that will make it possible to fully utilize the potential of this method.
Read MoreVR2Care: immersive multiple users for remote physical therapy and fitness training
Category: User Experience
VR2Care: immersive multiple users system of systems for remote physical therapy and fitness training, project includes 4 pilots to test, co-creation with therapists and patients to co-create and test.
Read MoreCategory: User Experience
Journal paper: Abstract: The World Health Organization (WHO) strives to assist and inspire cities to become more ?ge-friendly? and the fundamentals are included in the Global Age-Friendly Cities Guide. An age-friendly city enables residents to grow older actively within their families, neighbourhoods and civil society, and offers extensive opportunities for the participation of older people in the community. Over the decades, technology has become essential for contemporary and future societies, and even more imperative as the decades move on, given we are nearly in our third decade of the twenty-first century. Yet, technology is not explicitly considered in the 8-domain model by the WHO, which describes an age-friendly city. This paper discusses the gaps in the WHO's age-friendly cities model in the field of technology and provides insights and recommendations for expansion of the model for application in the context of countries with a high human development index that wish to be fully age-friendly. This work is distinctive because of the proposed new age-friendly framework, and the work presented in this paper contributes to the fields of gerontology, geography urban and development, computer science, and gerontechnology.
Read MoreWHO Global Network of Age-friendly Cities and Communities (the Network)
Category: Projects
WHO Global Network of Age-friendly Cities and Communities is a global community that works together towards a vision of an age-friendly world. Age-friendly World creates a place for people and organizations all over the world to share what they know and learn from others.A city or community can remain a member of the Network for as long as they can demonstrate continual improvement against developed indicators.
Read MoreCategory: Projects
WorkingAge (Smart Working environments for all Ages) will use innovative HCI methods (augmented reality, virtual reality, gesture/voice recognition and eye tracking) to measure the user emotional/cognitive/health state and create communication paths. At the same time with the use of IoT sensors will be able to detect environmental conditions. The purpose is to promote healthy habits of users in their working environment and daily living activities in order to improve their working and living conditions. By studying the profile of the >50 (Year old) workers and the working place requirements in three different working environments (Office, Driving and Manufacturing), both profiles (user and environment) will be considered. Information obtained will be used for the creation of interventions that will lead to healthy aging inside and outside the working environment.
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