VR2Care: immersive multiple users for remote physical therapy and fitness training

VR2Care: immersive multiple users for remote physical therapy and fitness training

Category:
User Experience

Net4Age Ontology Terms:
autonomy , caregiver , citizen , inclusion , safety , security , technology , wellbeing

Description:

VR2Care: immersive multiple users system of systems for remote physical therapy and fitness training, project includes 4 pilots to test, co-creation with therapists and patients to co-create and test.

Overview: 
VR2Care breaks the current VR paradigm in smart living environments by enabling a multi-user mixed reality service, available for embodied exercising group in different physical locations at the same time and with expert exercise supervision.Motivation is empowered in VR2Care by a social commitment. A social experience of several people sharing difficulties and fighting isolation, replaces the ?he patient/user and the application?paradigm, and the gamified entertainment experiences.

Objectives: 
The VR2Care ecosystem is a technological response to the factors that condition the practice of physical exercise, designed using co-creation methodologies. Objective 1 - To integrate technological, clinical, and social perspectives of using interactive technologies, ensuring that the VR2Care platform is innovative while also extending our scientific understanding and practice-based experiments of engaging the community for active and healthy ageing with physical activity and exercise. Objective 2 - To develop, implement and validate the VR2Care platform that leverages cutting-edge approaches including a multi-user virtual reality environment, natural interaction, pervasive monitoring of physical activity and smart virtual assistants, to produce a platform that is usable, adaptable, extendable and sustainable.Objective 3 - To explore and measure the level of engagement, effectiveness, and impact that the VR2Care platform has on older adults in the areas that range from physical activity and rehabilitation to social interaction, validating this through small scale pilots involving a community of stakeholders in Europe and providing an exploitation and business plan for the platform adoption.

Initiatives: 
VR2Care's strengths lie in its ability to enhance social interaction, provide expert guidance, and create a more engaging and immersive experience for users in the context of smart living environments. Its collaborative and forward-thinking approach has the potential to drive innovation and business growth in the AAL sector.
Shortcomings: 
VR technology may not be accessible or comfortable for all older adults or individuals with physical limitations. Some users may struggle with the hardware, such as VR headsets and controllers, or experience motion sickness, making it less inclusive. VR2Care may need to account for cultural and language differences among its users.
Relevance: 
4
Relevance Description: 
VR2Care offers innovative solutions to address various aspects of age-friendly environments, including social inclusion, physical activity, community engagement, and empowerment.
Quality: 
4
Opinion: 
It appears to be a good initiative, but based solely on the information available on the website, I cannot form a practical opinion about it.
Overlap: 
No
Overlap Detail: 
Sources: 
www.vr2care.eu
Keywords: 
Smart Living Environments - Physical Activity - Rehabilitation
Email: 
nataliamachado@shine2.eu