Analysis Responses

Block-chain based property registry

Category: User Experience

The use case aims to solve South Africa's titling problem by developing a blockchain solution that allows data to be stored in a decentralised, secure database which can be updated without any loss of historic data. The vision is to integrate this record into the Deeds Registry and unlock access to mortgages and other benefits for beneficiaries of the South African government's Reconstruction and Development Programme (RDP).

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BlueZones

Category: Best practices

Various information on BlueZones, projects, lessons learned, checklists

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Bridge the Gap!

Category: User Experience

Older adults learn digital skills by applying age-friendly environments and usability

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Buddy4All project

Category: User Experience

Buddy4All is a research project building a bridge between generations to strengthen the social inclusion of seniors and younger adults. Buddy4All provides a novel approach to support older and younger adults, through:

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ByMaker - Game to teach children and youth about the sustainability in the cities and facilitate the engagement in the city planning.

Category: User Experience

ByMaker is a web-based game developed at NTNU to raise awareness among children and youth about the importance of balancing all three sustainability pillars, social, economic, and environmental in urban transformations. In the same time the game is showing the children how the city of tomorrow could be and how they can make sustainable changes and decisions.

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ByMaker - Game to teach children and youth about the sustainability in the cities and facilitate the engagement in the city planning.

Category: User Experience

ByMaker is a web-based game developed at NTNU to raise awareness among children and youth about the importance of balancing all three sustainability pillars, social, economic, and environmental in urban transformations. In the same time the game is showing the children how the city of tomorrow could be and how they can make sustainable changes and decisions.

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CA19104 Advancing Social Inclusion through Technology and Empowerment (a-STEP)

Category: User Experience

COST Action to enhance social inclusion and empowerment of individuals with ASD and/or ID and their families

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CAPTAIN: Coach Assistant via Projected and Tangible Interface

Category: Projects

It provides a smart home assistant for older adults, designed to compensate their physical and memory impairments during daily living. It uses technologies as projected augmented reality to project information and instructions on top of the real environment, real-time 3D sensing technologies to comprehend the indoor spaces, deep learning and artificial intelligence to analyse emotional, behavioural and physiological data. The coach will leverage on a motivational engine to promote correct nutrition, physical activity, cognitive and physical training, risk avoidance, and social participation.

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CARESSES: Culture Aware Robots and Environmental Sensor Systems for Elderly Support

Category: Projects

International project whose goal is to design the first care robots that adapt the way they behave and speak to the culture of the person they assist. By designing robots that are more sensitive to the user's needs, the innovative solution will foster older adults' independence and autonomy, with a greater impact on quality of life.

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Certified smart and integrated living environments for ageing well

Category: Taxonomies

Working taxonomy KPI Framework for Smart age friendly living environments

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