Category:
User Experience
Net4Age Ontology Terms:
computer
, education
, people
, technology
, wellbeing
Description:
ByMaker is a web-based game developed at NTNU to raise awareness among children and youth about the importance of balancing all three sustainability pillars, social, economic, and environmental in urban transformations. In the same time the game is showing the children how the city of tomorrow could be and how they can make sustainable changes and decisions.
Overview:
ByMaker is a web-based game to raise awareness among children and youth about the importance of balancing all three sustainability pillars, social, economic, and environmental in urban transformations.
Objectives:
raise awareness among children and youth about the importance of balancing all three sustainability pillars, social, economic, and environmental in urban transformations.
Initiatives:
Initiative uses gamification to educate about important pillars on sustainability
Shortcomings:
The initiative is not specific to WG1 as it is not aimed at older adults;
Relevance:
2
Relevance Description:
The initiative has potential but is not specific to WG1 as it is not aimed at older adults; it could be implemented in WG3.
Quality:
5
Opinion:
The initiative has potential but is not specific to WG1 as it is not aimed at older adults; it could be implemented in WG3.
Recommended:
No
Overlap:
No
Overlap Detail:
Sources:
https://www.by-maker.com/
Keywords:
awerness, sustainability, game, children
Submitted By:
Mara Diaconu
Email:
oscarzanutto@gmail.com