City4Age: Elderly-friendly City services for active and healthy ageing
Category: Projects
City4Age will activate urban Communities to facilitate the role of social/health services and of families in dealing with mild cognitive impairments and frailty in the elderly population. The challenge is to demonstrate that Citiesplay a pivotal role in the unobtrusive collection of more data on individual behaviours, and with increased frequency. This can then greatly improve the early detection of risks through the timely analysis of changes in these behaviours and, finally, the design of effective interventions for countering these risks.
Read MoreCategory: User Experience
This co-creation study aimed to develop a smartphone self-test application for balance and leg strength in collaboration between older adults and the research team. The paper describes older participants' preferences for, and their contribution to, the application design. The main results were participants' desire to know why, to get clear and appropriate information, and expectations of the self-test to be useful. It was feasible and valuable to develop the self-test application in co-creation with the intended user-group, in order to get direct feedback and suggestions for the development.
Read MoreCo-designing an Embodied e-Coach With Older Adults: The Tangible Coach Journey
Category: User Experience
Guidelines for the design of an embodied virtual coach for seniors from the NESTORE H2020 project
Read MoreCo-desing/Co-creation with older adults and informal carers
Category: User Experience
Interviews and co-creation workshops were conducted with older persons ( 65 years) and their carers in Belgium, France, Germany, Italy, Poland, Slovenia, Spain, Turkey, and the United Kingdom.
Read MoreCategory: User Experience
The paper discusses the challenges faced by healthcare and welfare systems due to the increasing number of older adults. It aims to explore how knowledge can contribute to the development of age-friendly cities and communities.
Read MoreConsul Democracy: open software platform all its code can be used by any person or entity
Category: User Experience
CONSUL DEMOCRACY is the most complete citizen participation tool for an open, transparent and democratic government.
Read MoreConsul Democracy: open software platform all its code can be used by any person or entity
Category: User Experience
CONSUL DEMOCRACY is the most complete citizen participation tool for an open, transparent and democratic government.
Read MoreCOOP4HEALTHCARE - Cross-sectoral Alliances for Smart Healthcare Solutions
Category: Projects
The project aims to improve the provision of services in the health sector through consistent cross-border cooperation between the relevant actors in the program area and with strategic European partners. Through this, highly-efficient, focused and long-term oriented pilot project (digitalisation, knowledge excellence,
Read MoreCategory: Other
The smart platform for monitoring and ensuring individual health with patient participation based on the ontology approach (SPMiHO) is the platform that provides e-health services with preventing risks and confounders based on the individual ontology and smart patterns for timely health correction. This is very important for effective prevention of severe chronic diseases and their consequences, especially in the elderly people. The virtual SPMiHO platform is located on a cloud and includes IoT system that uses 1) various sensors for monitoring the basic parameters to characterize the main indicators of human health, 2) data collection and transmission channels that process based on a variety of information transfer technologies, 3) personal data protection tools, 4) intelligent data collection and processing services, 5) analytical analysis tools, decisions making (making a diagnosis) tools, 6) collecting and processing data on the results of treatment, 7) the messenger for timely informing of the responsible persons.
Read MoreCovid-19 Pandemic and Its Effects on Social Life and Reflections on Spatial Preferences
Category: User Experience
The Covid-19 pandemic, which emerged in Wuhan city of China's Hubei province inDecember 2019, affected the whole world in a short period of 3 months. The Covid19 outbreak, which was declared a pandemic by the World Health Organization as ofMarch 12, 2020; was imposed significant restrictions on the use of open spaces, whichadversely affected the daily life of individuals physically, mentally and socially. Apartfrom the health problems experienced by people, it has also created many spatialchoices and changes. New preferences, where social distance is at the forefront, havestarted new venue organizations along with new requests. Although the changesexperienced with the Covid-19 pandemic may seem negative, they containopportunities that allow change and development. Making people's livingenvironments more functional, remembering the importance of nature and reviewingsocial relations can be evaluated in this context. Looking from history to the present,the Covid-19 pandemic is not the first and will not be the last. For this reason, thestudy aims to investigate the change in the spatial preferences in the society with thepandemic and to create an idea for the next pandemics. In this context, 289 peoplewere reached by using the online survey method and various questions were asked.Various results were obtained and interpreted by performing variance analysis, factoranalysis, correlation analysis, crosstabs test and frequency analysis (P?0.01) on theobtained data. As a result of the study, from the statistical data, it has been observedthat 'people are more oriented to nature' due to the Covid-19 pandemic and that opengreen spaces suitable for social distance are sought in spatial preferences. Thesefindings shed new light on the value of urban nature as resilience infrastructure duringa time of crisis.
Read More- ‹ previous
- 5 of 19
- next ›