Analysis Responses

Transforming the future of ageing

Category: Other

SAPEA's evidence review report shows that the ageing process needs to be transformed. Europe must tackle the challenges presented by ageing in every generation. When it comes to predicting how people age, evidence indicates that genetic factors are relatively minor compared to lifestyle behaviours such as a healthy diet and physical activity. Policies to promote these behaviours from early childhood, and even in unborn children, contribute directly to a healthy ageing process across people's whole lives. Ageing in the future will take place in a very different context from the past and will be profoundly affected by phenomena such as climate change, air pollution and antibiotic resistance, as well as ongoing social changes. Policies will only be successful if they accommodate these changes. Technology is already changing the experience of ageing, including wearable and assistive devices and the advent of AI. But barriers of acceptance and practicality must be overcome.

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Use of depth data for fall detection

Category: Development

Research. Detecting falls and getups from bed via 3d depth sensors and radar technology

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Value Sensitive Design (VSD)

Category: User Experience

This is a set of principles for grounded approach to the design of technology that accounts for human values

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VIREAS: Virtual Reality in Keeping Oldere Adults active

Category: User Experience

A set of virtual experiences VIREAS (The Set) has been developed based on several tests and studies among care home residents. The Set contains three virtual experiences: "Walk through a Forest," "Walk through the City Center," and "Travel." The interactive design combines computer graphics and 360?pictures. The Set is designed to positively influence older adults' self-expression and self-confidence, motivate them and stimulate their curiosity. The Set allows older users, especially those in care homes, to see places they cannot visit in the real world and brings them new stimuli they can share with others. The software VIREAS is beneficial mainly in care homes as tool for keeping residents active. The conceptual manual Virtual Reality and Its Use in Care Homes and Beyond focus both on the technical matters of virtual reality use and aspects of the virtual experience, together with the procedures that will make it possible to fully utilize the potential of this method.

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VR2Care: immersive multiple users for remote physical therapy and fitness training

Category: User Experience

VR2Care: immersive multiple users system of systems for remote physical therapy and fitness training, project includes 4 pilots to test, co-creation with therapists and patients to co-create and test.

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What makes a community age-friendly: A review of international literature

Category: User Experience

The paper reviews the international literature on age-friendly communities and identifies key attributes associated with creating a sustainable environment for seniors. It critically evaluates emerging policy trends and models and suggests directions for future research attention.

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Who Doesn't Think about Technology When Designing Urban Environments for Older People??A Case Study Approach to a Proposed Extension of the WHO's Age-Friendly Cities Model

Category: User Experience

Journal paper: Abstract: The World Health Organization (WHO) strives to assist and inspire cities to become more ?ge-friendly? and the fundamentals are included in the Global Age-Friendly Cities Guide. An age-friendly city enables residents to grow older actively within their families, neighbourhoods and civil society, and offers extensive opportunities for the participation of older people in the community. Over the decades, technology has become essential for contemporary and future societies, and even more imperative as the decades move on, given we are nearly in our third decade of the twenty-first century. Yet, technology is not explicitly considered in the 8-domain model by the WHO, which describes an age-friendly city. This paper discusses the gaps in the WHO's age-friendly cities model in the field of technology and provides insights and recommendations for expansion of the model for application in the context of countries with a high human development index that wish to be fully age-friendly. This work is distinctive because of the proposed new age-friendly framework, and the work presented in this paper contributes to the fields of gerontology, geography urban and development, computer science, and gerontechnology.

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WorkingAge

Category: Projects

WorkingAge (Smart Working environments for all Ages) will use innovative HCI methods (augmented reality, virtual reality, gesture/voice recognition and eye tracking) to measure the user emotional/cognitive/health state and create communication paths. At the same time with the use of IoT sensors will be able to detect environmental conditions. The purpose is to promote healthy habits of users in their working environment and daily living activities in order to improve their working and living conditions. By studying the profile of the >50 (Year old) workers and the working place requirements in three different working environments (Office, Driving and Manufacturing), both profiles (user and environment) will be considered. Information obtained will be used for the creation of interventions that will lead to healthy aging inside and outside the working environment.

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