Analysis Responses

Inclusive Design Canvas

Category: User Experience

The Inclusive Design Canvas is a strategic design template that helps teams to ask the right questions and to embrace inclusion, diversity, equity and accessibility in the design process. With the Inclusive Design Canvas, teams can brainstorm more inclusive ideas and run co-design sessions by discovering peoples' journeys, their capabilities, their needs and turn challenges into opportunities with bespoke design actions. Break the blank page syndrome, download the Inclusive Design Canvas, and start brainstorming ideas and design more inclusively.

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Manufacturers and Developers Guidelines

Category: User Experience

Guidelines for manufacturers and developers of Active and Healthy Ageing solutions aiming for a Personal User Experience (PUX, Action Group C2): Recommendations and Lessons Learned V1

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mHealthINX

Category: User Experience

The mHealthINX solution will provide an entirely new user experience in coping with the sensitive but very important and urgent topic of Mental Health in occupational settings. The solution targets the support of older employees (50 ) and the prevention of stress-related diseases such as depression, anxiety, and cardiovascular diseases.

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SOCIABLE: Personalized cognitive training interventions

Category: Other (project outcome)

SOCIABLE introduces a radical new approach for ICT assisted cognitive training and social activation for a wide range of senior citizens including cognitive intact elderly, older adults with Mild Cognitive Impairment. SOCIABLE supports personalized cognitive training interventions, designed by cognitive neuroscientists and health experts according to medically sound principles covering all cognitive skills.

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TACTILE

Category: User Experience

The focus of TACTILE is to develop a mixed reality (MR) software for elderly people for playing board games and doing physical training exercises on MR glasses. The MR environment will support the high usability of the overall system by combining a common board game setup (including real game pieces) with virtual game pieces. The system recognizes the real game parts on the gaming board of player A and sends this information to player B where they are represented by virtual game parts. This process is bidirectional and so the two spatially separated players can play one single game together.

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The National Archive of Computerized Data on Aging (NACDA)

Category: Data Sets

The National Archive of Computerized Data on Aging (NACDA) acquires and preserves data relevant to gerontological research, processing as needed to promote effective research use, disseminates them to researchers, and facilitates their use. By preserving and making available the largest library of electronic data on aging in the United States, NACDA offers opportunities for secondary analysis on major issues of scientific and policy relevance.

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Three Assistive Technology prototypes as clothing, furniture and footwear using E-textiles and wearable technologies

Category: User Experience

To make urban living for older adults easier, more independent, fashionable and comfortable

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Transforming the future of ageing

Category: Other

SAPEA's evidence review report shows that the ageing process needs to be transformed. Europe must tackle the challenges presented by ageing in every generation. When it comes to predicting how people age, evidence indicates that genetic factors are relatively minor compared to lifestyle behaviours such as a healthy diet and physical activity. Policies to promote these behaviours from early childhood, and even in unborn children, contribute directly to a healthy ageing process across people's whole lives. Ageing in the future will take place in a very different context from the past and will be profoundly affected by phenomena such as climate change, air pollution and antibiotic resistance, as well as ongoing social changes. Policies will only be successful if they accommodate these changes. Technology is already changing the experience of ageing, including wearable and assistive devices and the advent of AI. But barriers of acceptance and practicality must be overcome.

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