Category:
Other (project outcome)
Net4Age Ontology Terms:
aging
, caregiver
, design
, education
, experience
, health professional
, impairment
, patient
, researcher
, technology
, usability
Description:
SOCIABLE introduces a radical new approach for ICT assisted cognitive training and social activation for a wide range of senior citizens including cognitive intact elderly, older adults with Mild Cognitive Impairment. SOCIABLE supports personalized cognitive training interventions, designed by cognitive neuroscientists and health experts according to medically sound principles covering all cognitive skills.
Overview:
SOCIABLE introduces a radical new approach for ICT assisted cognitive training and social activation for a wide range of senior citizens including cognitive intact elderly, older adults with Mild Cognitive Impairment, as well as patients suffering from mild Alzheimer's disease. The approach relies on the deployment of a set of applications over a unique surface computing platform. SOCIABLE supports personalized cognitive training interventions designed according to medically sound principles covering all the cognitive skills.
Objectives:
Medical Experts have:An integrated view of the patients cognitive training scores and assessment scoresAn easy way for structuring and keeping track of cognitive training sessionsA portable cognitive training solution (practitioner's edition)Elderly can:Experience ergonomic motivating and pleasant cognitive training gamesPlay among a wide range of games targeting one or more cognitive skillsPlay in groups along with other participants, thereby improving their social activation and inclusionInstitutions can:Provide pleasant and appealing to the elderly cognitive training servicesFacilitate health professionals in the supervision of training sessionsOffer new cognitive training services and attract elderly usersWhy should
Initiatives:
Ergonomic, Pleasant and MotivatingLeveraging touch, multi-touch and surface interfaces, as well as mixed reality featuresCognitive games are related to real-life daily living activitiesSociableBoosts the social interactions of the elderlyMotivates elderly via selected game concepts and themesDesigned by medical expertsFocused on delivering therapeutic and medical valuePersonalized to the problematic cognitive skills of each individual elderlyBeyond -fancy- designs of conventional gamesClinically validatedSOCIABLE pilots measured the tangible medical/clinical value of the games and compare them against conventional (e.g., paper & pencil) gamesPersonalized to the problematic cognitive skills of each individual elderlyThe results were very promising
Shortcomings:
Not clear how users can apply for this service and if they can, interested user should contact personnel
Relevance:
4
Relevance Description:
Leaning a new approach to cognitive games and improve cognitive/ social skills in ageing population, clinically validated service, experiences available
Quality:
5
Opinion:
It is a wellpresented project outcome, would be interested to see and try some demo
Recommended:
Yes
Overlap:
No
Overlap Detail:
Sources:
https://www.sociable.gr/en
Keywords:
cognitive training, social activation, serious games, personalisation, MCI, @SOCIABLE, ICT assisted cognitive training, social activation, senior citizens, cognitive intact elderly, older adults, Mild Cognitive Impairment
Submitted By:
Gianna Tsakou
Email:
turukalo@uns.ac.rs