Analysis Responses

Aging and Health Technology Watch

Category: Other

Collection of market research, trends, blogs and reports

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Buddy4All project

Category: User Experience

Buddy4All is a research project building a bridge between generations to strengthen the social inclusion of seniors and younger adults. Buddy4All provides a novel approach to support older and younger adults, through:

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Co-Creation with Older Adults to Improve User-Experience of a Smartphone Self-Test Application to Assess Balance Function

Category: User Experience

This co-creation study aimed to develop a smartphone self-test application for balance and leg strength in collaboration between older adults and the research team. The paper describes older participants' preferences for, and their contribution to, the application design. The main results were participants' desire to know why, to get clear and appropriate information, and expectations of the self-test to be useful. It was feasible and valuable to develop the self-test application in co-creation with the intended user-group, in order to get direct feedback and suggestions for the development.

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Co-designing an Embodied e-Coach With Older Adults: The Tangible Coach Journey

Category: User Experience

Guidelines for the design of an embodied virtual coach for seniors from the NESTORE H2020 project

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Co-desing/Co-creation with older adults and informal carers

Category: User Experience

Interviews and co-creation workshops were conducted with older persons ( 65 years) and their carers in Belgium, France, Germany, Italy, Poland, Slovenia, Spain, Turkey, and the United Kingdom.

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Designing eHealth that Matters via a Multidisciplinary Requirements Development Approach

Category: User Experience

Specifying requirements in a way that truthfully translate the user needs is not a trivial task. In order to facilitate the creation of eHealth that matters, this article presents a practical, multidisciplinary requirements development approach which is embedded in a holistic design approach for eHealth that incorporates both human-centered design and business modeling.

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Effects of Virtual Reality Guided Meditation in Older Adults: The Protocol of a Pilot Randomized Controlled Trial

Category: User Experience

Virtual Reality (VR) based meditation has been shown to help increase relaxation and decrease anxiety and depression in younger adults. However, this has not been studied in Randomized Controlled Trials (RCT) in the older adult populatio

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Global point of connection and a network of experts and expertise to influence and shape age-related policy

Category: Information

Provides resources and initiatives for creating age-friendly environments in healthcare, social care, and urban planning

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How does a (smart) age-friendly ecosystem look in a post-pandemic society?

Category: User Experience

Journal paper: Abstract: COVID-19 has impacted not only the health of citizens, but also the various factors that make up our society, living environments, and ecosystems. This pandemic has shown that future living will need to be agile and flexible to adapt to the various changes in needs of societal populations. Digital technology has played an integral role during COVID-19, assisting various sectors of the community, and demonstrating that smart cities can provide opportunities to respond to many future societal challenges. In the decades ahead, the rise in aging populations will be one of these challenges, and one in which the needs and requirements between demographic cohorts will vary greatly. Although we need to create future smart age-friendly ecosystems to meet these needs, technology still does not feature in the WHO eight domains of an age-friendly city. This paper extends upon Marston and van Hoof's ?mart Age-friendly Ecosystem' (SAfE) framework, and explores how digital technology, design hacking, and research approaches can be used to understand a smart age-friendly ecosystem in a post-pandemic society. By exploring a series of case studies and using real-life scenarios from the standpoint of COVID-19, we propose the ?oncept of Age-friendly Smart Ecologies (CASE)' framework. We provide an insight into a myriad of contemporary multi-disciplinary research, which are capable to initiate discussions and bring various actors together with a positive impact on future planning and development of age-friendly ecosystems. The strengths and limitations of this framework are outlined, with advantages evident in the opportunity for towns, regions/counties, provinces, and states to take an agile approach and work together in adopting and implement improvements for the greater benefits of residents and citizens.

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HUBBI: eHealth UsaBility Benchmarking instrument

Category: User Experience

Usability benchmarking tool for eHealth developed in the context of eHealth solutions for older adults

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