Category: User Experience
They intend to be a quality alternative to face-to-face classes for people who, for some reason, have to stay at home, or prefer to stay at home
Read MoreCategory: Projects
PHArA-ON project will maximise the use of advanced services, devices, and tools from IoT, artificial intelligence and robotics to cloud computing, smart wearables, Big Data and intelligent analytics. Its aim is to create a set of integrated and highly customisable interoperable open platforms. Platform interoperability will be implemented within Pharaon ecosystems and platforms, which will be validated in two stages: pre-validation and large-scale pilots (LSPs) conducted at pilot sites in Italy, Netherlands, Portugal, Slovenia and Spain (Murcia and Andalusia).
Read MoreCategory: Standards
PROGRESSIVE (H2020 CSA) was looking at how standards for ICT based products and services can help to meet the needs and preferences of older people and respond to the challenges and opportunities arising from an ageing population, so that everyone can enjoy healthy lives. PROGRESSIVE accompanied standardisers, policy makers, manufacturers, service providers, and European citizens by helping them adopt new approaches to standards development in the field of ICT for ageing well. A standards database is available at: https://progressivestandards.org/standards
Read MoreCategory: Projects
Living lab project for testing gerontechnologies with older adults. A categorization of 150 companies active in this field is available (airtable dataset, accessible upon request).
Read MoreSmart Age-Friendly Living and Working Environment
Category: Projects
SmartWork is supporting active and healthy ageing at work for older office workers, through a suite of smart services, building a Worker-Centric AI System for work ability sustainability.
Read MoreCategory: Other
The smart rollator was the key part of MOVEROLL, finnish project. It can be used to monitor the well-being, physical condition and health of seniors based on the data it gathers. The smart aspects of the rollator are the added sensors and algorithms that measure a range of functions.
Read MoreCategory: Projects
International project that will create Smart Inclusive Living Environments (SLE) enabling aging in place. They will support independent and active aging living through a participatory SLE ecosystem model; the 'Digital Care Facilitator', an AI-based system; a conversational agent as an everyday intermediary enhancing social participation; personal mHealth apps, and eHealth monitors and devices. The project will demonstrate that SMILE works for a very heterogeneous group: older people with severe dementia, Chronic Obstructive Pulmonary Disease (COPD) and care transitions during post-surgery recovery.
Read MoreSOCIABLE: Personalized cognitive training interventions
Category: Other (project outcome)
SOCIABLE introduces a radical new approach for ICT assisted cognitive training and social activation for a wide range of senior citizens including cognitive intact elderly, older adults with Mild Cognitive Impairment. SOCIABLE supports personalized cognitive training interventions, designed by cognitive neuroscientists and health experts according to medically sound principles covering all cognitive skills.
Read MoreSpeech analysis for Hungtington or Parkinson (to detect possible signs of early impairment)
Category: Other
A model for digital neural impairment screening and self-assessment, which can evaluate cognitive and motor deficits for patients with symptoms of central nervous system (CNS) disorders, such as mild cognitive impairment (MCI), Parkinson's disease (PD), Huntington's disease (HD), or dementia. The data was collected with an Android mobile application that can track cognitive, hand tremor, energy expenditure, and speech features of subjects. We extracted 238 features as the model inputs using 16 tasks, 12 of them were based on a self-administered cognitive testing (SAGE) methodology and others used finger tapping and voice features acquired from the sensors of a smart mobile device (smartphone or tablet)
Read MoreCategory: User Experience
The focus of TACTILE is to develop a mixed reality (MR) software for elderly people for playing board games and doing physical training exercises on MR glasses. The MR environment will support the high usability of the overall system by combining a common board game setup (including real game pieces) with virtual game pieces. The system recognizes the real game parts on the gaming board of player A and sends this information to player B where they are represented by virtual game parts. This process is bidirectional and so the two spatially separated players can play one single game together.
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