Category: User Experience
Assistive technologies including assistive robots (AT/AR) appear to be a promising response to the increasing prevalence of older adults in need of care. An increasing number of long-term care facilities (LTCFs) try to implement AT/AR in order to create a stimulating environment for aging well and to reduce workload for professional care staff. The implementation of new technologies in an organization may lead to noticeable cultural changes in terms of social interactions and care practices associated with positive or negative emotions for the employees. This applies especially for LTCFs with high rates of vulnerable residents affected by increasing care needs and specific ethics in nursing and cultural rules within the setting. Thus, systematic consideration in leadership management of emotions and ethical aspects is essential for stakeholders involved in the implementation process. In this article, we explicitly focus on the emotions of the employees and leaders within LTCFs. We relate to direct consequences for the organizational well-being and culture, which is of course (indirectly) affecting patients and residents. While aspects of technology acceptance such as safety and usefulness are frequently discussed in academic literature, the topic of emotion-management and ethical questions during the organizational implementation process in LTCFs received little attention. Emotional culture entails affective values, ethical norms and perceptions of employees and further investigation is needed to address the importance of transformational leadership during implementation process. For this purpose, we developed a three-staged assessment tool for implementation of AT/AR in long-term care institutions. Acceptance (A), ethical acceptability (A) and emotional consequences (E) are considered as comprehensive assessment, in which emotional consequences comprise management aspects of transformational leadership (T), emotion-management (E) and organizational culture (O). Based on AAE and TEO, this paper presents an integrated framework illustrated with a illustrative example and aims to combine established approaches with ethical insights in order to unfold potentials of AT/AR in LTCSs.
Read MoreCategory: User Experience
The Inclusive Design Canvas is a strategic design template that helps teams to ask the right questions and to embrace inclusion, diversity, equity and accessibility in the design process. With the Inclusive Design Canvas, teams can brainstorm more inclusive ideas and run co-design sessions by discovering peoples' journeys, their capabilities, their needs and turn challenges into opportunities with bespoke design actions. Break the blank page syndrome, download the Inclusive Design Canvas, and start brainstorming ideas and design more inclusively.
Read MoreJournal of Enabling Technologies
Category: User Experience
Reports on innovations around how technologies are used and evaluated in practice, and the impact that they have on the people using them
Read MoreLearning from COVID-19: Design, Age-friendly Technology, Hacking and Mental Models
Category: User Experience
Journal paper: Abstract: In March 2020 the United Nations published an open brief for the creative community to propose interventions to the unfolding COVID-19 pandemic. However, when faced with unprecedented wicked problems such as these, the rigour of design and creative processes can tested. COVID-19 has demonstrated how important human centred design responses are in understanding the worldviews and ecosystems of users. Ad hoc design responses or design hacks have demonstrated that they have a role to play in how we create our future individual, community and societal ecosystems. In terms of age friendly design, this pandemic makes us envision what should be, furthermore, how we could create better products and services through technology. For our ageing communities ?ocooning' and other social restriction measures have exposed technological deficiencies for the needs of older people and opens up questions of our future preparedness for a growing ageing society. Now more than ever, designers need to understand the behavioural mind-set of older people in their own ecosystem and understand existing mental models. In this opinion piece we posit what acts of design hacking can lead us to greater understanding of users mental models and therefore better understanding of technology needs for both older and younger adults. While presenting various examples of how design hacking is conducted by citizens and participants alike, it shows that it offers designers differing perspectives, experiences and inspiration for technology.
Read MoreLearning modules Hands-on SHAFE SMART
Category: User Experience
To learn to use wearable devices and smartphones, how to support indipendent living
Read MoreCategory: User Experience
This project looks at such convergences and divergences within a particularly instrumental environment - the barriers and opportunities that present to built environment practitioners when making healthy places.
Read MoreManufacturers and Developers Guidelines
Category: User Experience
Guidelines for manufacturers and developers of Active and Healthy Ageing solutions aiming for a Personal User Experience (PUX, Action Group C2): Recommendations and Lessons Learned V1
Read MoreMeasuring and 3D modelling of indoor spaces, a 3D point cloud dataset of a hospital ward
Category: Other
Scanned 3D data and techniques to do more scans and reconstruct 3D models out of them
Read MoreCategory: User Experience
The mHealthINX solution will provide an entirely new user experience in coping with the sensitive but very important and urgent topic of Mental Health in occupational settings. The solution targets the support of older employees (50 ) and the prevention of stress-related diseases such as depression, anxiety, and cardiovascular diseases.
Read MoreCategory: Other
The Agile Ageing Alliance (AAA) aims to demonstrate that through innovations in technology, business and service models, our homes and multigenerational neighbourhoods of the future can be reimagined to boost health and wellbeing, and promote independent living, leading to a reduction in the financial burden on Citizens and State. AAA asked expert stakeholders what, in an ideal world, our homes and neighbourhoods could look like in 10 to 20 years, and what steps must be taken now to disrupt the status quo and make their vision a reality?Neighbourhoods of the Future captures the thoughts and predictions of a veritable `who's who' of distinguished experts and emerging thought leaders.
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