Learning from COVID-19: Design, Age-friendly Technology, Hacking and Mental Models
User Experience
acceptance
, aging
, autonomy
, building
, city
, design
, housing
, people
, sustainability
, technology
, usability
, wellbeing
Journal paper: Abstract: In March 2020 the United Nations published an open brief for the creative community to propose interventions to the unfolding COVID-19 pandemic. However, when faced with unprecedented wicked problems such as these, the rigour of design and creative processes can tested. COVID-19 has demonstrated how important human centred design responses are in understanding the worldviews and ecosystems of users. Ad hoc design responses or design hacks have demonstrated that they have a role to play in how we create our future individual, community and societal ecosystems. In terms of age friendly design, this pandemic makes us envision what should be, furthermore, how we could create better products and services through technology. For our ageing communities ?ocooning' and other social restriction measures have exposed technological deficiencies for the needs of older people and opens up questions of our future preparedness for a growing ageing society. Now more than ever, designers need to understand the behavioural mind-set of older people in their own ecosystem and understand existing mental models. In this opinion piece we posit what acts of design hacking can lead us to greater understanding of users mental models and therefore better understanding of technology needs for both older and younger adults. While presenting various examples of how design hacking is conducted by citizens and participants alike, it shows that it offers designers differing perspectives, experiences and inspiration for technology.
Overview:
This opinion piece highlights the crucial role of design and creative processes in responding to the COVID-19 pandemic, emphasizing the importance of human-centered design. It underlines how ad hoc design responses or design hacks have demonstrated their relevance in shaping future ecosystems. In the context of age-friendly design, the pandemic has revealed deficiencies in technology for older people, prompting questions about our preparedness for an aging society. The article encourages designers to better understand the behavioral mindsets of older individuals and their technology needs. It explores the concept of design hacking and its potential to offer diverse perspectives, experiences, and inspiration for technology solutions.
Objectives:
The goal is to improve the usability and relevance of technology, especially for older individuals, as society faces evolving needs and ecosystems.
Initiatives:
The article highlights the strength of focusing on human-centered design in responding to complex challenges like the COVID-19 pandemic, particularly in the context of aging populations.The incorporation of design hacking as a creative and adaptive response is innovative, showcasing its potential in addressing pressing issues and inspiring technology solutions.
Shortcomings:
Although the article is very interesting and has potential, it is relevant to WP5 and not totally to WP1
Relevance Description:
The relevance to NET4Age is about the user centered design
Opinion:
Although the article is very interesting and has potential, it is relevant to WP5 and not totally to WP1
Sources:
https://emeraldopenresearch.com/articles/2-21/v1
Keywords:
Design, Age Friendly, Technology, Design Hacking, Coronavirus, Mental Model