Category: User Experience
Older adults learn digital skills by applying age-friendly environments and usability
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Buddy4All is a research project building a bridge between generations to strengthen the social inclusion of seniors and younger adults. Buddy4All provides a novel approach to support older and younger adults, through:
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ByMaker is a web-based game developed at NTNU to raise awareness among children and youth about the importance of balancing all three sustainability pillars, social, economic, and environmental in urban transformations. In the same time the game is showing the children how the city of tomorrow could be and how they can make sustainable changes and decisions.
Read MoreCAPTAIN: Coach Assistant via Projected and Tangible Interface
Category: Projects
It provides a smart home assistant for older adults, designed to compensate their physical and memory impairments during daily living. It uses technologies as projected augmented reality to project information and instructions on top of the real environment, real-time 3D sensing technologies to comprehend the indoor spaces, deep learning and artificial intelligence to analyse emotional, behavioural and physiological data. The coach will leverage on a motivational engine to promote correct nutrition, physical activity, cognitive and physical training, risk avoidance, and social participation.
Read MoreCARESSES: Culture Aware Robots and Environmental Sensor Systems for Elderly Support
Category: Projects
International project whose goal is to design the first care robots that adapt the way they behave and speak to the culture of the person they assist. By designing robots that are more sensitive to the user's needs, the innovative solution will foster older adults' independence and autonomy, with a greater impact on quality of life.
Read MoreCity4Age: Elderly-friendly City services for active and healthy ageing
Category: Projects
City4Age will activate urban Communities to facilitate the role of social/health services and of families in dealing with mild cognitive impairments and frailty in the elderly population. The challenge is to demonstrate that Citiesplay a pivotal role in the unobtrusive collection of more data on individual behaviours, and with increased frequency. This can then greatly improve the early detection of risks through the timely analysis of changes in these behaviours and, finally, the design of effective interventions for countering these risks.
Read MoreCategory: User Experience
This co-creation study aimed to develop a smartphone self-test application for balance and leg strength in collaboration between older adults and the research team. The paper describes older participants' preferences for, and their contribution to, the application design. The main results were participants' desire to know why, to get clear and appropriate information, and expectations of the self-test to be useful. It was feasible and valuable to develop the self-test application in co-creation with the intended user-group, in order to get direct feedback and suggestions for the development.
Read MoreCo-designing an Embodied e-Coach With Older Adults: The Tangible Coach Journey
Category: User Experience
Guidelines for the design of an embodied virtual coach for seniors from the NESTORE H2020 project
Read MoreCo-desing/Co-creation with older adults and informal carers
Category: User Experience
Interviews and co-creation workshops were conducted with older persons ( 65 years) and their carers in Belgium, France, Germany, Italy, Poland, Slovenia, Spain, Turkey, and the United Kingdom.
Read MoreCategory: User Experience
The paper discusses the challenges faced by healthcare and welfare systems due to the increasing number of older adults. It aims to explore how knowledge can contribute to the development of age-friendly cities and communities.
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