Analysis Responses

Detection of sitting posture using hierarchical image composition and deep learning

Category: Other

Human posture detection allows the capture of the kinematic parameters of the human body, which is important for many applications, such as assisted living, healthcare, physical exercising and rehabilitation. This task can greatly benefit from recent development in deep learning and computer vision. In this paper, we propose a novel deep recurrent hierarchical network (DRHN) model based on MobileNetV2 that allows for greater flexibility by reducing or eliminating posture detection problems related to a limited visibility human torso in the frame, i.e., the occlusion problem.

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ELSA: English Longitudinal Study of Ageing

Category: Data Sets

The English Longitudinal Study of Ageing (ELSA) collects data from people aged over 50 to understand all aspects of ageing in England. More than 18,000 people have taken part in the study since it started in 2002, with the same people re-interviewed every two years. ELSA collects information on people's physical and mental health, wellbeing, finances and attitudes around ageing and how these change over time.

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frAAgiLe: Technological Platform for monitoring and monimizaing frailty

Category: Projects

FrAAgiLe is a platform intends to analyze the status of the elderly person, both physically and mentally, in terms of fragility, and then assign individualized physical and mental exercises to avoid the risk of possible falls, using an accessible and affordable solution that combines videos for exercises and serious games to both train and detect physical or cognitive fragility. Deep Learning techniques will be applied in order to help the frAAgiLe system learn about the fragility history of each individual end-user and customize the training plan according to his/her evolution. The system will also focus on being as cheap and less intrusive as possible, using only tablets and wearables. frAAgiLe project will be developed through a user-centered approach, with an active involvement of end-users in different phases of the project, along its entire duration; end-users coming from 3 different European countries, and thus bringing a heterogeneous background from cultural and economic perspectives, will contribute to the co-creation of the platform.

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GOT-IT toolkit

Category: User Experience

Online toolkit to assist the design of inclusive eHealth solutions targeting the promotion of healthy lifestyles among older adults with low eHealth literacy, promoting citizen empowerment and contributing to the fight against health disparities in Europe

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GreenerAge - Climate-Change and Environmental Literacy for Urban Citizens 55

Category: Projects

The project aims at enhancing digital skills and competence development in the target group (55 adults) through the development of a digital gamification platform as a playful literacy tool. It will centre around a set of innovative and user-friendly tools and practices that will transform 55 adults into real drivers of change by raising awareness, developing competences, skills and improved access for adults 55 to digital education tools and content that promote a more sustainable lifestyle.

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HeTOP (Health Terminology/Ontology Portal)

Category: Taxonomies

HeTOP (Health Terminology/Ontology Portal) contains the main terminologies or ontologies of the Health domain. It hosts more than 2 million concepts that are available in several languages among more than 70 terminologies or ontologies.

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Implementation of Assistive Technologies and Robotics in Long-Term Care Facilities: A Three-Stage Assessment Based on Acceptance, Ethics, and Emotions

Category: User Experience

Assistive technologies including assistive robots (AT/AR) appear to be a promising response to the increasing prevalence of older adults in need of care. An increasing number of long-term care facilities (LTCFs) try to implement AT/AR in order to create a stimulating environment for aging well and to reduce workload for professional care staff. The implementation of new technologies in an organization may lead to noticeable cultural changes in terms of social interactions and care practices associated with positive or negative emotions for the employees. This applies especially for LTCFs with high rates of vulnerable residents affected by increasing care needs and specific ethics in nursing and cultural rules within the setting. Thus, systematic consideration in leadership management of emotions and ethical aspects is essential for stakeholders involved in the implementation process. In this article, we explicitly focus on the emotions of the employees and leaders within LTCFs. We relate to direct consequences for the organizational well-being and culture, which is of course (indirectly) affecting patients and residents. While aspects of technology acceptance such as safety and usefulness are frequently discussed in academic literature, the topic of emotion-management and ethical questions during the organizational implementation process in LTCFs received little attention. Emotional culture entails affective values, ethical norms and perceptions of employees and further investigation is needed to address the importance of transformational leadership during implementation process. For this purpose, we developed a three-staged assessment tool for implementation of AT/AR in long-term care institutions. Acceptance (A), ethical acceptability (A) and emotional consequences (E) are considered as comprehensive assessment, in which emotional consequences comprise management aspects of transformational leadership (T), emotion-management (E) and organizational culture (O). Based on AAE and TEO, this paper presents an integrated framework illustrated with a illustrative example and aims to combine established approaches with ethical insights in order to unfold potentials of AT/AR in LTCSs.

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Luminosity Brain Training

Category: Projects

Online brain game for the training of cognitive function: speed, memory, attention, felxiblity, problem solving, word and math. The exercises are developed by researchers in the field and addapted into easy-to-learn brain games. The Luminosity games are used in 20 peer-reviewed publications in academic journals.

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mHealthINX

Category: User Experience

The mHealthINX solution will provide an entirely new user experience in coping with the sensitive but very important and urgent topic of Mental Health in occupational settings. The solution targets the support of older employees (50 ) and the prevention of stress-related diseases such as depression, anxiety, and cardiovascular diseases.

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Multimorbidity care model, JA-CHRODIS

Category: Taxonomies

An expert consensus meeting was held to develop a framework for care of multimorbid patients that can be applied across Europe, within a project funded by the European Union; the Joint Action on Chronic Diseases and Promoting Healthy Ageing across the Life Cycle (JA-CHRODIS). Sixteen components across five domains were identified (Delivery of Care; Decision Support; Self Management Support; Information Systems and Technology; and Social and Community Resources). The description and aim of each component are described in these guidelines, along with a summary of key characteristics and relevance to multimorbid patients.

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