GreenerAge - Climate-Change and Environmental Literacy for Urban Citizens 55

GreenerAge - Climate-Change and Environmental Literacy for Urban Citizens 55

Category:
Projects

Net4Age Ontology Terms:
aging , autonomy , computer science , design , healthcare , medical science , people , place , usability , wellbeing

Description:

The project aims at enhancing digital skills and competence development in the target group (55 adults) through the development of a digital gamification platform as a playful literacy tool. It will centre around a set of innovative and user-friendly tools and practices that will transform 55 adults into real drivers of change by raising awareness, developing competences, skills and improved access for adults 55 to digital education tools and content that promote a more sustainable lifestyle.

Overview: 
The GreenerAge project aims to create a low-threshold and playful access to an environmental and digital literacy platform for citizens 55, promoting a self-reflective, positive and empowering tool for environmental and climatic issues.Combined with improved digital skills, the GreenerAge project will empower citizens 55 to adopt healthier behaviours for themselves and the planet, promote a more active citizenship with other citizens in other EU countries and their intergenerational cooperation, influencing their family members, neighbours, and friends towards the adoption of more environmentally friendly habits and behaviours.A comprehensive and low-threshold Compendium in green literacy, a digital gamification interactive learning platform, a high-quality trainer manual and policy recommendations will be made available for informal and non-formal learning free of charge.

Objectives: 
Increasing environmental skills of citizens, Promote future sustainability and uptake of GreenerAge tools and materials, Broadening access to knowledge and user-friendly tools, Increasing capacity and inclusivity of adult educators to provide low-threshold and highly adaptable training of environmentally-friendly practices

Initiatives: 
Engage people, learning platform, promoting climate change literacy, behaviour Change, educational product, higher age span
Shortcomings: 
Only a digital platform, on its early stage and can be evaluated completely, the target population is limited.
Relevance: 
3
Relevance Description: 
Targeting 55 for literacy about climate change
Quality: 
3
Opinion: 
Unmeasurable impacts
Overlap: 
No
Overlap Detail: 
Sources: 
In process
Keywords: 
Climate change, Environmental literacy, 55 adults, user friednly tools, gamification
Email: 
hossein.chavoshi@nmbu.no