Analysis Responses

PHArA-ON

Category: Projects

PHArA-ON project will maximise the use of advanced services, devices, and tools from IoT, artificial intelligence and robotics to cloud computing, smart wearables, Big Data and intelligent analytics. Its aim is to create a set of integrated and highly customisable interoperable open platforms. Platform interoperability will be implemented within Pharaon ecosystems and platforms, which will be validated in two stages: pre-validation and large-scale pilots (LSPs) conducted at pilot sites in Italy, Netherlands, Portugal, Slovenia and Spain (Murcia and Andalusia).

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Portuguese Red Cross Senior Academy

Category: User Experience

It intends to contribute to the improvement of the quality of life of the most senior citizens, through the enrichment of their free time, namely in the academic, cultural, social and sporting areas.

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Public awareness of Alzheimer disease and its treatment and to provide education and training both to professional carers and patient relatives and to elevate the quality of life for both patients and their relatives.

Category: User Experience

The top priority of our Organization is to escalate the public awareness of Alzheimer disease and its treatment and to provide education and training both to professional carers and patient relatives and to elevate the quality of life for both patients and their relatives.

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Sense Garden solution and products

Category: User Experience

SENSE-GARDENs are used in dementia care and combine virtual places, digital media and multi-sensory stimuli to create immersive environments adapted to the life story of the person with dementia. The SENSE-GARDEN Association facilitates cooperation between developers of technological solutions, offers support to the organizations in the health and care fields, facilitates discussions with users and user organizations, organizes voluntary activity around the SENSE-GARDEN idea.

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Smart4Health

Category: Other

Smart4Health enables citizens to manage and bridge their own health data throughout the EU and beyond, advancing own and societal health and wellbeing. General objective: Every citizen of the European Union should be able to access her or his own health data easily and securely within each EU member state. The Horizon 2020 research consortium Smart4Health aims to realize this vision by developing a prototype application that allows users to collect, manage, share and donate their health-related data throughout the EU.

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SmartBear

Category: Other

The SMARTBEAR project aims to contribute in the search for solutions that can support the active aging of the population, preventing and monitoring health issues related to aging in Regiao Autonoma da Madeira (RAM), Portugal.

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SMILE: Providing digitalised prevention and prediction support for ageing people in smart living environments

Category: Projects

International project that will create Smart Inclusive Living Environments (SLE) enabling aging in place. They will support independent and active aging living through a participatory SLE ecosystem model; the 'Digital Care Facilitator', an AI-based system; a conversational agent as an everyday intermediary enhancing social participation; personal mHealth apps, and eHealth monitors and devices. The project will demonstrate that SMILE works for a very heterogeneous group: older people with severe dementia, Chronic Obstructive Pulmonary Disease (COPD) and care transitions during post-surgery recovery.

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State of the art on ethical, legal, and social issues linked to audio- and video-based AAL solutions

Category: User Experience

Ambient assisted living (AAL) technologies are increasingly presented and sold as essential smart additions to daily life and home environments that will radically transform the healthcare and wellness markets of the future. An ethical approach and a thorough understanding of all ethics in surveillance/monitoring architectures are therefore pressing. AAL poses many ethical challenges raising questions that will affect immediate acceptance and long-term usage. Furthermore, ethical issues emerge from social inequalities and their potential exacerbation by AAL, accentuating the existing access gap between high-income countries (HIC) and low and middle-income countries (LMIC). Legal aspects mainly refer to the adherence to existing legal frameworks and cover issues related to product safety, data protection, cybersecurity, intellectual property, and access to data by public, private, and government bodies. Successful privacy-friendly AAL applications are needed, as the pressure to bring Internet of Things (IoT) devices and ones equipped with artificial intelligence (AI) quickly to market cannot overlook the fact that the environments in which AAL will operate are mostly private (e.g., the home). The social issues focus on the impact of AAL technologies before and after their adoption. Future AAL technologies need to consider all aspects of equality such as gender, race, age and social disadvantages and avoid increasing loneliness and isolation among, e.g. older and frail people. Finally, the current power asymmetries between the target and general populations should not be underestimated nor should the discrepant needs and motivations of the target group and those developing and deploying AAL systems. Whilst AAL technologies provide promising solutions for the health and social care challenges, they are not exempt from ethical, legal and social issues (ELSI). A set of ELSI guidelines is needed to integrate these factors at the research and development stage.

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SuperLingo-Innovative foreign language program for cognitive training in high risk adults

Category: Projects

Super Lingo is a project to create an online English-language learning tool. The program will consist of short, intensive language classes and are designed for healthy adults as well as those have reported Subjective Cognitive Decline (SCD), Mild Cognitive Impairment (MCI), and people with early stage dementia. The users of the tool will use the online games and role playing scenarios independently for a six-month period.

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TACTILE

Category: User Experience

The focus of TACTILE is to develop a mixed reality (MR) software for elderly people for playing board games and doing physical training exercises on MR glasses. The MR environment will support the high usability of the overall system by combining a common board game setup (including real game pieces) with virtual game pieces. The system recognizes the real game parts on the gaming board of player A and sends this information to player B where they are represented by virtual game parts. This process is bidirectional and so the two spatially separated players can play one single game together.

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