Analysis Responses

Block by Block

Category: User Experience

Free online toolkit for people inclusion in the design of public spaces

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BlueZones

Category: Best practices

Various information on BlueZones, projects, lessons learned, checklists

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Bridge the Gap!

Category: User Experience

Older adults learn digital skills by applying age-friendly environments and usability

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Buddy4All project

Category: User Experience

Buddy4All is a research project building a bridge between generations to strengthen the social inclusion of seniors and younger adults. Buddy4All provides a novel approach to support older and younger adults, through:

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ByMaker - Game to teach children and youth about the sustainability in the cities and facilitate the engagement in the city planning.

Category: User Experience

ByMaker is a web-based game developed at NTNU to raise awareness among children and youth about the importance of balancing all three sustainability pillars, social, economic, and environmental in urban transformations. In the same time the game is showing the children how the city of tomorrow could be and how they can make sustainable changes and decisions.

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ByMaker - Game to teach children and youth about the sustainability in the cities and facilitate the engagement in the city planning.

Category: User Experience

ByMaker is a web-based game developed at NTNU to raise awareness among children and youth about the importance of balancing all three sustainability pillars, social, economic, and environmental in urban transformations. In the same time the game is showing the children how the city of tomorrow could be and how they can make sustainable changes and decisions.

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COOP4HEALTHCARE - Cross-sectoral Alliances for Smart Healthcare Solutions

Category: Projects

The project aims to improve the provision of services in the health sector through consistent cross-border cooperation between the relevant actors in the program area and with strategic European partners. Through this, highly-efficient, focused and long-term oriented pilot project (digitalisation, knowledge excellence,

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Creation Process of the Digital Platform to Foster Healthy and Active Aging: enbuenaedad

Category: User Experience

Andalusia is a region in the south of Spain with 8,4 million inhabitants of which 1,3 million are over 65 years old. Andalusia has been recognized as Reference Site by the European Commission within the European Innovation Partnership on Active and Healthy Aging. The Regional Ministry of Health of Andalusia has put in place strategies to promote healthy and active aging. One of these strategies is enbuenaedad, a digital platform which main aim is to foster active and healthy aging. The target audience is people over 55 years old, caregivers of older adults, as well as health and other key professionals who work with this population. Content sections are inspired in the three pillars of the World Health Organization (WHO) policy framework for active and healthy aging: health, participation, and security, but introducing an additional one which is lifelong learning. One of the strengths of this platform is the creation process. Using a co-thinking design, all target groups get voice under the umbrella of empathy and are empowered by providing support, training, knowledge, and best practices. For its development, dissemination, maintenance, and improvement, the project advocates the unavoidable participation of key stakeholders representing all sectors involved: The Senior Council of Andalusia; Primary Health Care professionals; local authorities; Guadalinfo agents; Permanent Adult Education; and Active Participation Centers. Quantitative and qualitative data obtained within the process support this project. Since its launching, 10,779 users have registered to the platform with more than 157,000 visits. Focusing on WHO four pillars on active and healthy aging Enbuenaedad is based on, preliminary results show effectiveness regarding participation and social interaction. Furthermore, achieving high participation coverage is a necessary but not sufficient input to the provision of adequate approach to older people. More comprehensive evaluation of the four pillars must be taken to ensure a holistic approach. A challenge is a cooperation between three traditionally independent sectors, cooperative work between health, social services, and education is crucial for the future sustainability of this intervention.

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D-CARE - Developing, piloting and validating smart care models in Danube region for supporting social innovation, improving competences and entrepreneurship

Category: Projects

D-CARE action is focused on establishing a transnational cooperation network that will design, test and implement the model of Innovative Learning Environments for elderly people 55 , in 9 Danube regions, in order to facilitate the creation, validation and deployment of smart care services that will strenghten and integrate regional social and healthcare systems by improving competences and generating innovative smart care models.

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e-VITA: European-Japanese Virtual Coach for Smart Ageing

Category: Projects

The overall objective is to improve well-being, promote active and healthy ageing, independent living, and reduce the risk of social exclusion of older adults in Europe and Japan. The consortium will develop an innovative ICT-based virtual coaching system to detect subtle changes in physical, cognitive, psychological and social domains of older adult's daily life. The e-VITA virtual coach will thus provide personalized recommendations and support through natural interactions with 3D-holograms, emotional objects, or robotic technologies.

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