Analysis Responses

TACTILE

Category: User Experience

The focus of TACTILE is to develop a mixed reality (MR) software for elderly people for playing board games and doing physical training exercises on MR glasses. The MR environment will support the high usability of the overall system by combining a common board game setup (including real game pieces) with virtual game pieces. The system recognizes the real game parts on the gaming board of player A and sends this information to player B where they are represented by virtual game parts. This process is bidirectional and so the two spatially separated players can play one single game together.

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Technology trends in the medical devices industry and related healthcare

Category: Other

It analyses trends in the generation and uptake of advanced technologies, entrepreneurial activities and skills supply and demand in the medical devices industry, and secondly, it also explores trends in the related healthcare sector from a demand-side perspective.

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The Role of Smart Data in Smart Home: Health Monitoring Case; The Role of Smart Homes in Intelligent Homecare and Healthcare Environments

Category: Other

Using technology to provide health monitoring, to ease health care; Smart Homes, Intelligent Homecare and Healthcare Environments

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Transforming the future of ageing

Category: Other

SAPEA's evidence review report shows that the ageing process needs to be transformed. Europe must tackle the challenges presented by ageing in every generation. When it comes to predicting how people age, evidence indicates that genetic factors are relatively minor compared to lifestyle behaviours such as a healthy diet and physical activity. Policies to promote these behaviours from early childhood, and even in unborn children, contribute directly to a healthy ageing process across people's whole lives. Ageing in the future will take place in a very different context from the past and will be profoundly affected by phenomena such as climate change, air pollution and antibiotic resistance, as well as ongoing social changes. Policies will only be successful if they accommodate these changes. Technology is already changing the experience of ageing, including wearable and assistive devices and the advent of AI. But barriers of acceptance and practicality must be overcome.

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Use of depth data for fall detection

Category: Development

Research. Detecting falls and getups from bed via 3d depth sensors and radar technology

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W3C Accessibility Guidelines

Category: Standards

W3C First Public Working Draft of Accessibility Guidelines (21 January 2021)

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WHO. Classification of Digital Health Interventions v 1.0.

Category: Taxonomies

The classification of digital health interventions (DHIs) categorizes the different ways in which digital and mobile technologies are being used to support health system needs. Historically, the diverse communities working in digital health including government stakeholders, technologists, clinicians, implementers, network operators, researchers, donors have lacked a mutually understandable language with which to assess and articulate functionality.

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WorkingAge

Category: Projects

WorkingAge (Smart Working environments for all Ages) will use innovative HCI methods (augmented reality, virtual reality, gesture/voice recognition and eye tracking) to measure the user emotional/cognitive/health state and create communication paths. At the same time with the use of IoT sensors will be able to detect environmental conditions. The purpose is to promote healthy habits of users in their working environment and daily living activities in order to improve their working and living conditions. By studying the profile of the >50 (Year old) workers and the working place requirements in three different working environments (Office, Driving and Manufacturing), both profiles (user and environment) will be considered. Information obtained will be used for the creation of interventions that will lead to healthy aging inside and outside the working environment.

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