Analysis Responses

Learning from COVID-19: Design, Age-friendly Technology, Hacking and Mental Models

Category: User Experience

Journal paper: Abstract: In March 2020 the United Nations published an open brief for the creative community to propose interventions to the unfolding COVID-19 pandemic. However, when faced with unprecedented wicked problems such as these, the rigour of design and creative processes can tested. COVID-19 has demonstrated how important human centred design responses are in understanding the worldviews and ecosystems of users. Ad hoc design responses or design hacks have demonstrated that they have a role to play in how we create our future individual, community and societal ecosystems. In terms of age friendly design, this pandemic makes us envision what should be, furthermore, how we could create better products and services through technology. For our ageing communities ?ocooning' and other social restriction measures have exposed technological deficiencies for the needs of older people and opens up questions of our future preparedness for a growing ageing society. Now more than ever, designers need to understand the behavioural mind-set of older people in their own ecosystem and understand existing mental models. In this opinion piece we posit what acts of design hacking can lead us to greater understanding of users mental models and therefore better understanding of technology needs for both older and younger adults. While presenting various examples of how design hacking is conducted by citizens and participants alike, it shows that it offers designers differing perspectives, experiences and inspiration for technology.

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Learning modules Hands-on SHAFE BUILT

Category: User Experience

To learn to build inclusive environments we developed 7 online modules, including (among others) age-friendly house, dementia-friendly house, mobility outdoors.

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Mappler

Category: User Experience

Mappler is a family of interactive mapping web-based mapping products (Mappler, Mappler Mobile and Mappler X) that use technology-forward tools to visually display information to a broad audience.

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Measuring and 3D modelling of indoor spaces, a 3D point cloud dataset of a hospital ward

Category: Other

Scanned 3D data and techniques to do more scans and reconstruct 3D models out of them

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MobiliSIG

Category: User Experience

Applications that use GIS data to help people plan their travel routes or to optimize transportation networks in a more sustainable way.

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Neighbourhoods of the Future

Category: Other

The Agile Ageing Alliance (AAA) aims to demonstrate that through innovations in technology, business and service models, our homes and multigenerational neighbourhoods of the future can be reimagined to boost health and wellbeing, and promote independent living, leading to a reduction in the financial burden on Citizens and State. AAA asked expert stakeholders what, in an ideal world, our homes and neighbourhoods could look like in 10 to 20 years, and what steps must be taken now to disrupt the status quo and make their vision a reality?Neighbourhoods of the Future captures the thoughts and predictions of a veritable `who's who' of distinguished experts and emerging thought leaders.

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Novi Sad 2021

Category: Best practices

NOVI SAD 2021 is a platform for development of creative potentials of Novi Sad-European Capital of Culture 2021. This project motivates and inspires both cultural workers and all citizens to re-examine current values and set new goals towards democratic cultural development of the city. Re-examination of modern identity of Novi Sad, revitalisation of cultural heritage, reconstruction of the existing and opening new spaces intended for culture, developing cultural participation of citizens of all ages.

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One Health Approach for Health Innovation and Active Aging in Campania (Italy)

Category: User Experience

Campania's strategy for digitalization of health and care and for healthy aging is based on a person-centered, life-course, ?ne Health?approach, where demographic change is considered capable of stimulating a growth dynamic linked to the opportunities of combining the ?ilver Economy?with local assets and the specific health needs of the population. The end-users (citizens, patients, and professionals) contribute to the co-creation of products and services, being involved in the identification of unmet needs and test-bed activity. The Campania Reference Site of the European Innovation Partnership on Active and Healthy Aging is a flexible regional ecosystem to address the challenge of an aging population with a life-course approach. The good practices, developed in the context of research and innovation projects and innovative procurements by local stakeholders and collaborations with international networks, have been allowing the transfer of innovative solutions, knowledge, and skills to the stakeholders of such a multi-sectoral ecosystem for health.

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Sleep Monitoring System

Category: Projects

The aim of the project is to improve the sleep of residents with cognitive impairments (e.g. dementia) at nursing homes in a cross Nordic collaboration. The objectives are - to adjust an existing sensor to monitoring residents' sleep and provide an alarm that complies safety requirements and personal data, - to get a tool that objectively can evaluate efforts to improve residents' sleep and circadian rhythm, - to support systematic professionalism and interdisciplinary collaboration with the residents in focus

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Smart, Age-friendly Cities and Communities: the Emergence of Socio-technological Solutions in the Central and Eastern Europe

Category: User Experience

The chapter aims to introduce an integrated approach to concepts of (1) smart cities and (2) age-friendly cities and communities. Although these ideas are widely promoted by the European Union and the World Health Organisation, they are perceived as separate. Meanwhile, these concepts are closely intermingled in theory and practise concerning the promotion of healthy and active ageing, a universal design, usability and accessibility of age-friendly environments, reducing of the digital divide and robotic divide, and reducing of older adults' social isolation. The conclusion underlines the need for participatory creation of ambient assisted living (AAL) technologies and applications with older adults and the need for advocacy to promote AAL in the context of the silver economy especially in the Central and Eastern Europe.

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