Category: User Experience
A pressing challenge during the COVID-19 pandemic and beyond is to provide accessible and scalable mental health support to isolated older adults in the community. The Telehealth Intervention Program for Older Adults (TIP-OA) is a large-scale, volunteer-based, friendly telephone support program designed to address this unmet need
Read MoreLearning from COVID-19: Design, Age-friendly Technology, Hacking and Mental Models
Category: User Experience
Journal paper: Abstract: In March 2020 the United Nations published an open brief for the creative community to propose interventions to the unfolding COVID-19 pandemic. However, when faced with unprecedented wicked problems such as these, the rigour of design and creative processes can tested. COVID-19 has demonstrated how important human centred design responses are in understanding the worldviews and ecosystems of users. Ad hoc design responses or design hacks have demonstrated that they have a role to play in how we create our future individual, community and societal ecosystems. In terms of age friendly design, this pandemic makes us envision what should be, furthermore, how we could create better products and services through technology. For our ageing communities ?ocooning' and other social restriction measures have exposed technological deficiencies for the needs of older people and opens up questions of our future preparedness for a growing ageing society. Now more than ever, designers need to understand the behavioural mind-set of older people in their own ecosystem and understand existing mental models. In this opinion piece we posit what acts of design hacking can lead us to greater understanding of users mental models and therefore better understanding of technology needs for both older and younger adults. While presenting various examples of how design hacking is conducted by citizens and participants alike, it shows that it offers designers differing perspectives, experiences and inspiration for technology.
Read MoreLearning modules Hands-on SHAFE SMART
Category: User Experience
To learn to use wearable devices and smartphones, how to support indipendent living
Read MoreCategory: User Experience
Aging is continuously depicted as a force majeure event despite clear and robust premonitions of its coming. However, such depiction serves to justify the unpreparedness and inadequacy of policies manifesting in loneliness and isolation, unsatisfied demands in health and social care, lack of suitably inclusive residential and social facilities, and inequitable access to support and services. Recent years have seen an increase in social innovation that involves alternative transaction models, such as time-banks and circular economies. These initiatives represent collective responses to changes and challenges such as aging by identifying and innovatively capturing and exchanging locally- and freely- available assets with the intent to fulfill economic needs (more affordable goods and services), social ambitions (skills development and exchange, repurposing space, social inclusion, and cohesion) environmental aspirations (up-cycle) and psychological needs (sense of purpose, identity, belonging, recognition). Whilst it is often assumed that ad hoc measures are appropriate to resolve the challenges posed by an aging demographic, the learnt assumption that underpins this work is that aging is a systemic issue and ought to be understood, and resolved, in its context, not by producing niche- relevant policy and interventions, but considering the impacts it has on the whole society. Henceforth it is proposed that truly transformative social innovation for the aging population must consider and resolve the challenges of communities as these are where older adults can stay relevant socially and, in the presented approach, also economically. Through the review of four international case studies, a framework with four cornerstones has emerged. This includes the changing role of local and central governments, the models of value creation, co-creation mechanisms, and finally, technology, especially digital social currency. The concurrent presence of the four factors in the framework is not always a requirement for social innovation to emerge and flourish. However, the presented analysis suggests that all four themes have an impact even when not being direct agents of social innovation. The authors conclude by making a case for developing Living Labs for Aging-in-Place, to experiment and study proposed solutions for systemic challenges facing the aging population, grounded in community-led schemes.
Read MoreCategory: User Experience
This project looks at such convergences and divergences within a particularly instrumental environment - the barriers and opportunities that present to built environment practitioners when making healthy places.
Read MoreManufacturers and Developers Guidelines
Category: User Experience
Guidelines for manufacturers and developers of Active and Healthy Ageing solutions aiming for a Personal User Experience (PUX, Action Group C2): Recommendations and Lessons Learned V1
Read MoreCategory: User Experience
Mappler is a family of interactive mapping web-based mapping products (Mappler, Mappler Mobile and Mappler X) that use technology-forward tools to visually display information to a broad audience.
Read MoreCategory: User Experience
Applications that use GIS data to help people plan their travel routes or to optimize transportation networks in a more sustainable way.
Read MoreMOOC on Handling lower back pain
Category: User Experience
The education of chronic pain patients and their relatives on self-management increases their self-confidence and improves their possibility to monitor, control and cope with the disease. This improves the patient's quality of life and reduces the physical and psychological symptoms. The main goal of this MOOC is to improve knowledge and skills of working adults regarding evidence based strategies that can help individuals manage their low back pain in all personal spheres (work, family, leisure etc.). But this course will show all the people that live with low-back pain and have a sedentary lifestyle or have arduous jobs how to self-manage their pain by adopting healthy behavior strategies. Learners will become more aware of their health and well-being, both at work and in the personal sphere.
Read MoreCategory: User Experience
The daily working environments in which informal carers and direct care workers assist stroke survivors are highly demanding. Carers carry out most essential tasks, usually with high physical and emotional burden and with little specific training. The most commonly experienced challenge among carers is finding sufficient information on caring for a stroke survivor. This course will provide timely, reliable, and sound information and training to informal carers and direct care workers that will help enhance service provision and improve the stroke survivors' and carers' experiences and well-being.
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