Analysis Responses

Smart, Age-friendly Cities and Communities: the Emergence of Socio-technological Solutions in the Central and Eastern Europe

Category: User Experience

The chapter aims to introduce an integrated approach to concepts of (1) smart cities and (2) age-friendly cities and communities. Although these ideas are widely promoted by the European Union and the World Health Organisation, they are perceived as separate. Meanwhile, these concepts are closely intermingled in theory and practise concerning the promotion of healthy and active ageing, a universal design, usability and accessibility of age-friendly environments, reducing of the digital divide and robotic divide, and reducing of older adults' social isolation. The conclusion underlines the need for participatory creation of ambient assisted living (AAL) technologies and applications with older adults and the need for advocacy to promote AAL in the context of the silver economy especially in the Central and Eastern Europe.

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SmartBear

Category: Other

The SMARTBEAR project aims to contribute in the search for solutions that can support the active aging of the population, preventing and monitoring health issues related to aging in Regiao Autonoma da Madeira (RAM), Portugal.

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SmartWork

Category: Projects

How to help office workers stay on the labor market longer and have a good life both on work and at home. quality of life and welbeing. Monitoring office workers 55 and helping them to stay at the labor market as long as they want. Also to help employers how to help them helping the staff.

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SMILE: Providing digitalised prevention and prediction support for ageing people in smart living environments

Category: Projects

International project that will create Smart Inclusive Living Environments (SLE) enabling aging in place. They will support independent and active aging living through a participatory SLE ecosystem model; the 'Digital Care Facilitator', an AI-based system; a conversational agent as an everyday intermediary enhancing social participation; personal mHealth apps, and eHealth monitors and devices. The project will demonstrate that SMILE works for a very heterogeneous group: older people with severe dementia, Chronic Obstructive Pulmonary Disease (COPD) and care transitions during post-surgery recovery.

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Socatel

Category: Projects

To develop a useful, transparent and easy-to-use platform following a quadruple-helix (QH) approach, in which service users, care professionals, researchers and innovators will collaborate throughout the process.

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SOCIABLE: Personalized cognitive training interventions

Category: Other (project outcome)

SOCIABLE introduces a radical new approach for ICT assisted cognitive training and social activation for a wide range of senior citizens including cognitive intact elderly, older adults with Mild Cognitive Impairment. SOCIABLE supports personalized cognitive training interventions, designed by cognitive neuroscientists and health experts according to medically sound principles covering all cognitive skills.

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SOL-TECH - Human-centered solar smart technology design for healthy aging

Category: Projects

The project aims to co-design and develop solar-powered smart tags and sensors that can be integrated into home environments to prevent and monitor falling, hence supporting the independent living of the aging population and improving the quality of life, while powered by clean energy harnessed from indoor light.

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Speech analysis for Hungtington or Parkinson (to detect possible signs of early impairment)

Category: Other

A model for digital neural impairment screening and self-assessment, which can evaluate cognitive and motor deficits for patients with symptoms of central nervous system (CNS) disorders, such as mild cognitive impairment (MCI), Parkinson's disease (PD), Huntington's disease (HD), or dementia. The data was collected with an Android mobile application that can track cognitive, hand tremor, energy expenditure, and speech features of subjects. We extracted 238 features as the model inputs using 16 tasks, 12 of them were based on a self-administered cognitive testing (SAGE) methodology and others used finger tapping and voice features acquired from the sensors of a smart mobile device (smartphone or tablet)

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TACTILE

Category: User Experience

The focus of TACTILE is to develop a mixed reality (MR) software for elderly people for playing board games and doing physical training exercises on MR glasses. The MR environment will support the high usability of the overall system by combining a common board game setup (including real game pieces) with virtual game pieces. The system recognizes the real game parts on the gaming board of player A and sends this information to player B where they are represented by virtual game parts. This process is bidirectional and so the two spatially separated players can play one single game together.

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Technological Solution to detect loneliness in adults 55

Category: User Experience

Technologial Solution based on multisource data to detect loneliness in adults 55

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