Category: Projects
Sharing experience on the way how to get a smart healthy age-friendly environment. Examples from 10 partners both practical and on funding possibilities. Collabarations on PPI and PPP.
Read MoreCategory: Projects
Sharing experience on the way how to get a smart healthy age-friendly environment. Examples from 10 partners both practical and on funding possibilities. Collabarations on PPI and PPP.
Read MoreCategory: Best practices
The guidelines were framed into four questions "one general and three on specific groups of interventions" all including frailty as the primary outcome of interest. Quantitative and qualitative studies and reviews conducted in the context of the FOCUS project represented the evidence base. The study followed the GRADE Evidence-to-Decision frameworks based on assessment of whether the problem is a priority, the magnitude of the desirable and undesirable effects, the certainty of the evidence, stakeholders' values, the balance between desirable and undesirable effects, the resource use, and other factors like acceptability and feasibility. Experts in the FOCUS consortium acted as panellists in the consensus process.
Read MoreCategory: Projects
GATEKEEPER is a European Multi Centric Large-Scale Pilot on Smart Living Environments. The main objective is enabling the creation of a platform that connects healthcare providers, businesses, entrepreneurs, and elderly citizens and the communities they live in, in order to originate an open, trust-based arena for matching ideas, technologies, user needs and processes, aimed at ensuring healthier independent lives for the ageing populations.
Read MoreGetting online for people with aphasia
Category: User Experience
Stroke Association UK - Online co-designed materials for people with aphasia
Read MoreCategory: Information
Provides resources and initiatives for creating age-friendly environments in healthcare, social care, and urban planning
Read MoreCategory: Other
The one-stop place to find resources, components and people to conceive, develop, test and market new accessibility solutions
Read MoreGreenerAge - Climate-Change and Environmental Literacy for Urban Citizens 55
Category: Projects
The project aims at enhancing digital skills and competence development in the target group (55 adults) through the development of a digital gamification platform as a playful literacy tool. It will centre around a set of innovative and user-friendly tools and practices that will transform 55 adults into real drivers of change by raising awareness, developing competences, skills and improved access for adults 55 to digital education tools and content that promote a more sustainable lifestyle.
Read MoreHealthy and Positive Ageing Programme
Category: User Experience
This strategy is a high level document outlining Ireland's vision for ageing and older people and the national goals and objectives required to promote positive ageing. It is an over-arching cross-departmental policy that will be the blueprint for age related policy and service delivery across Government in the years ahead.
Read MoreHow does a (smart) age-friendly ecosystem look in a post-pandemic society?
Category: User Experience
Journal paper: Abstract: COVID-19 has impacted not only the health of citizens, but also the various factors that make up our society, living environments, and ecosystems. This pandemic has shown that future living will need to be agile and flexible to adapt to the various changes in needs of societal populations. Digital technology has played an integral role during COVID-19, assisting various sectors of the community, and demonstrating that smart cities can provide opportunities to respond to many future societal challenges. In the decades ahead, the rise in aging populations will be one of these challenges, and one in which the needs and requirements between demographic cohorts will vary greatly. Although we need to create future smart age-friendly ecosystems to meet these needs, technology still does not feature in the WHO eight domains of an age-friendly city. This paper extends upon Marston and van Hoof's ?mart Age-friendly Ecosystem' (SAfE) framework, and explores how digital technology, design hacking, and research approaches can be used to understand a smart age-friendly ecosystem in a post-pandemic society. By exploring a series of case studies and using real-life scenarios from the standpoint of COVID-19, we propose the ?oncept of Age-friendly Smart Ecologies (CASE)' framework. We provide an insight into a myriad of contemporary multi-disciplinary research, which are capable to initiate discussions and bring various actors together with a positive impact on future planning and development of age-friendly ecosystems. The strengths and limitations of this framework are outlined, with advantages evident in the opportunity for towns, regions/counties, provinces, and states to take an agile approach and work together in adopting and implement improvements for the greater benefits of residents and citizens.
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