Analysis Responses

Elderly University

Category: User Experience

Encourage senior citizens to be more active in working and social life, Akdeniz University in the Mediterranean city of Antalya has inaugurated an education program called Renewal University, targeting people over the age of 60. The program, which offers courses in sociology, psychology, biology, technology, chemistry, agriculture, pharmacology, medicine, history, philosophy, maintenance and cooking, takes aim at the cognitive renewal of these students.

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frAAgiLe: Technological Platform for monitoring and monimizaing frailty

Category: Projects

FrAAgiLe is a platform intends to analyze the status of the elderly person, both physically and mentally, in terms of fragility, and then assign individualized physical and mental exercises to avoid the risk of possible falls, using an accessible and affordable solution that combines videos for exercises and serious games to both train and detect physical or cognitive fragility. Deep Learning techniques will be applied in order to help the frAAgiLe system learn about the fragility history of each individual end-user and customize the training plan according to his/her evolution. The system will also focus on being as cheap and less intrusive as possible, using only tablets and wearables. frAAgiLe project will be developed through a user-centered approach, with an active involvement of end-users in different phases of the project, along its entire duration; end-users coming from 3 different European countries, and thus bringing a heterogeneous background from cultural and economic perspectives, will contribute to the co-creation of the platform.

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Game not over: Explaining older adults' use and intention to continue using a gamified eHealth service

Category: User Experience

Thorough investigation of the reasons to use (or not) a gamified eHealth service by 55 adults

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Inclusive Design Canvas

Category: User Experience

The Inclusive Design Canvas is a strategic design template that helps teams to ask the right questions and to embrace inclusion, diversity, equity and accessibility in the design process. With the Inclusive Design Canvas, teams can brainstorm more inclusive ideas and run co-design sessions by discovering peoples' journeys, their capabilities, their needs and turn challenges into opportunities with bespoke design actions. Break the blank page syndrome, download the Inclusive Design Canvas, and start brainstorming ideas and design more inclusively.

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Making a Case for Creating Living Labs for Aging-in-Place: Enabling Socially Innovative Models for Experimentation and Complementary Economies

Category: User Experience

Aging is continuously depicted as a force majeure event despite clear and robust premonitions of its coming. However, such depiction serves to justify the unpreparedness and inadequacy of policies manifesting in loneliness and isolation, unsatisfied demands in health and social care, lack of suitably inclusive residential and social facilities, and inequitable access to support and services. Recent years have seen an increase in social innovation that involves alternative transaction models, such as time-banks and circular economies. These initiatives represent collective responses to changes and challenges such as aging by identifying and innovatively capturing and exchanging locally- and freely- available assets with the intent to fulfill economic needs (more affordable goods and services), social ambitions (skills development and exchange, repurposing space, social inclusion, and cohesion) environmental aspirations (up-cycle) and psychological needs (sense of purpose, identity, belonging, recognition). Whilst it is often assumed that ad hoc measures are appropriate to resolve the challenges posed by an aging demographic, the learnt assumption that underpins this work is that aging is a systemic issue and ought to be understood, and resolved, in its context, not by producing niche- relevant policy and interventions, but considering the impacts it has on the whole society. Henceforth it is proposed that truly transformative social innovation for the aging population must consider and resolve the challenges of communities as these are where older adults can stay relevant socially and, in the presented approach, also economically. Through the review of four international case studies, a framework with four cornerstones has emerged. This includes the changing role of local and central governments, the models of value creation, co-creation mechanisms, and finally, technology, especially digital social currency. The concurrent presence of the four factors in the framework is not always a requirement for social innovation to emerge and flourish. However, the presented analysis suggests that all four themes have an impact even when not being direct agents of social innovation. The authors conclude by making a case for developing Living Labs for Aging-in-Place, to experiment and study proposed solutions for systemic challenges facing the aging population, grounded in community-led schemes.

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Manufacturers and Developers Guidelines

Category: User Experience

Guidelines for manufacturers and developers of Active and Healthy Ageing solutions aiming for a Personal User Experience (PUX, Action Group C2): Recommendations and Lessons Learned V1

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mHealthINX

Category: User Experience

The mHealthINX solution will provide an entirely new user experience in coping with the sensitive but very important and urgent topic of Mental Health in occupational settings. The solution targets the support of older employees (50 ) and the prevention of stress-related diseases such as depression, anxiety, and cardiovascular diseases.

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Neighbourhoods of the Future

Category: Other

The Agile Ageing Alliance (AAA) aims to demonstrate that through innovations in technology, business and service models, our homes and multigenerational neighbourhoods of the future can be reimagined to boost health and wellbeing, and promote independent living, leading to a reduction in the financial burden on Citizens and State. AAA asked expert stakeholders what, in an ideal world, our homes and neighbourhoods could look like in 10 to 20 years, and what steps must be taken now to disrupt the status quo and make their vision a reality?Neighbourhoods of the Future captures the thoughts and predictions of a veritable `who's who' of distinguished experts and emerging thought leaders.

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Nostalgia Bits

Category: User Experience

Nostalgia Bits aims to be one of the first examples of what we call an ?ugmented community?service. Augmented communities combine the benefits of interest-bound communities (typically supported by on-line services) with the benefits of geographically-bound communities (which lead to rich, face-to-face interactions).

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Novi Sad 2021

Category: Best practices

NOVI SAD 2021 is a platform for development of creative potentials of Novi Sad-European Capital of Culture 2021. This project motivates and inspires both cultural workers and all citizens to re-examine current values and set new goals towards democratic cultural development of the city. Re-examination of modern identity of Novi Sad, revitalisation of cultural heritage, reconstruction of the existing and opening new spaces intended for culture, developing cultural participation of citizens of all ages.

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