Analysis Responses

frAAgiLe: Technological Platform for monitoring and monimizaing frailty

Category: Projects

FrAAgiLe is a platform intends to analyze the status of the elderly person, both physically and mentally, in terms of fragility, and then assign individualized physical and mental exercises to avoid the risk of possible falls, using an accessible and affordable solution that combines videos for exercises and serious games to both train and detect physical or cognitive fragility. Deep Learning techniques will be applied in order to help the frAAgiLe system learn about the fragility history of each individual end-user and customize the training plan according to his/her evolution. The system will also focus on being as cheap and less intrusive as possible, using only tablets and wearables. frAAgiLe project will be developed through a user-centered approach, with an active involvement of end-users in different phases of the project, along its entire duration; end-users coming from 3 different European countries, and thus bringing a heterogeneous background from cultural and economic perspectives, will contribute to the co-creation of the platform.

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Game not over: Explaining older adults' use and intention to continue using a gamified eHealth service

Category: User Experience

Thorough investigation of the reasons to use (or not) a gamified eHealth service by 55 adults

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GOT-IT toolkit

Category: User Experience

Online toolkit to assist the design of inclusive eHealth solutions targeting the promotion of healthy lifestyles among older adults with low eHealth literacy, promoting citizen empowerment and contributing to the fight against health disparities in Europe

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GPII Developer Space

Category: Other

The one-stop place to find resources, components and people to conceive, develop, test and market new accessibility solutions

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GreenerAge - Climate-Change and Environmental Literacy for Urban Citizens 55

Category: Projects

The project aims at enhancing digital skills and competence development in the target group (55 adults) through the development of a digital gamification platform as a playful literacy tool. It will centre around a set of innovative and user-friendly tools and practices that will transform 55 adults into real drivers of change by raising awareness, developing competences, skills and improved access for adults 55 to digital education tools and content that promote a more sustainable lifestyle.

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HUBBI: eHealth UsaBility Benchmarking instrument

Category: User Experience

Usability benchmarking tool for eHealth developed in the context of eHealth solutions for older adults

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ICHOM Older Person set

Category: Standards

Standard set of KPIs or Patient Reported Outcomes (PRO) to assess the impact of technology solutions on older adult in diffent aspects.

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IDEA Audit

Category: User Experience

The IDEA audit is a mixed-method data collection and analysis tool that helps professionals and organizations to gather people's perception of inclusion, diversity, equity and accessibility. The IDEA audit helps teams to deeply understand the perception people have about inclusion, diversity, equity and accessibility in an organization or a specific environment and informs with data and insights future strategic design actions.

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Inclusive Design Canvas

Category: User Experience

The Inclusive Design Canvas is a strategic design template that helps teams to ask the right questions and to embrace inclusion, diversity, equity and accessibility in the design process. With the Inclusive Design Canvas, teams can brainstorm more inclusive ideas and run co-design sessions by discovering peoples' journeys, their capabilities, their needs and turn challenges into opportunities with bespoke design actions. Break the blank page syndrome, download the Inclusive Design Canvas, and start brainstorming ideas and design more inclusively.

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Journal of Enabling Technologies

Category: User Experience

Reports on innovations around how technologies are used and evaluated in practice, and the impact that they have on the people using them

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