Analysis Responses

Public awareness of Alzheimer disease and its treatment and to provide education and training both to professional carers and patient relatives and to elevate the quality of life for both patients and their relatives.

Category: User Experience

The top priority of our Organization is to escalate the public awareness of Alzheimer disease and its treatment and to provide education and training both to professional carers and patient relatives and to elevate the quality of life for both patients and their relatives.

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Smart, Age-friendly Cities and Communities: the Emergence of Socio-technological Solutions in the Central and Eastern Europe

Category: User Experience

The chapter aims to introduce an integrated approach to concepts of (1) smart cities and (2) age-friendly cities and communities. Although these ideas are widely promoted by the European Union and the World Health Organisation, they are perceived as separate. Meanwhile, these concepts are closely intermingled in theory and practise concerning the promotion of healthy and active ageing, a universal design, usability and accessibility of age-friendly environments, reducing of the digital divide and robotic divide, and reducing of older adults' social isolation. The conclusion underlines the need for participatory creation of ambient assisted living (AAL) technologies and applications with older adults and the need for advocacy to promote AAL in the context of the silver economy especially in the Central and Eastern Europe.

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Smart4Health

Category: Other

Smart4Health enables citizens to manage and bridge their own health data throughout the EU and beyond, advancing own and societal health and wellbeing. General objective: Every citizen of the European Union should be able to access her or his own health data easily and securely within each EU member state. The Horizon 2020 research consortium Smart4Health aims to realize this vision by developing a prototype application that allows users to collect, manage, share and donate their health-related data throughout the EU.

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SmartBear

Category: Other

The SMARTBEAR project aims to contribute in the search for solutions that can support the active aging of the population, preventing and monitoring health issues related to aging in Regiao Autonoma da Madeira (RAM), Portugal.

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SMILE: Providing digitalised prevention and prediction support for ageing people in smart living environments

Category: Projects

International project that will create Smart Inclusive Living Environments (SLE) enabling aging in place. They will support independent and active aging living through a participatory SLE ecosystem model; the 'Digital Care Facilitator', an AI-based system; a conversational agent as an everyday intermediary enhancing social participation; personal mHealth apps, and eHealth monitors and devices. The project will demonstrate that SMILE works for a very heterogeneous group: older people with severe dementia, Chronic Obstructive Pulmonary Disease (COPD) and care transitions during post-surgery recovery.

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Socatel

Category: Projects

To develop a useful, transparent and easy-to-use platform following a quadruple-helix (QH) approach, in which service users, care professionals, researchers and innovators will collaborate throughout the process.

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SOL-TECH - Human-centered solar smart technology design for healthy aging

Category: Projects

The project aims to co-design and develop solar-powered smart tags and sensors that can be integrated into home environments to prevent and monitor falling, hence supporting the independent living of the aging population and improving the quality of life, while powered by clean energy harnessed from indoor light.

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TACTILE

Category: User Experience

The focus of TACTILE is to develop a mixed reality (MR) software for elderly people for playing board games and doing physical training exercises on MR glasses. The MR environment will support the high usability of the overall system by combining a common board game setup (including real game pieces) with virtual game pieces. The system recognizes the real game parts on the gaming board of player A and sends this information to player B where they are represented by virtual game parts. This process is bidirectional and so the two spatially separated players can play one single game together.

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Technological Solution to detect loneliness in adults 55

Category: User Experience

Technologial Solution based on multisource data to detect loneliness in adults 55

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The Kaleidoscope of Culture

Category: Best practices

The Kaleidoscope of Culture is a yearlong project of culture of togetherness, which through different processes connects artists, cultural institutions, non-governmental organisations, citizens and tourists, in order to present places and programmes throughout the city, promoting a unique, distinct image of Novi Sad by the end of summer

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