Category: User Experience
The Agile Ageing Alliance (AAA) aims to demonstrate that through innovations in technology, business and service models, our homes and Neighbourhoods of the Future can be reimagined to boost health and wellbeing, and promote independent living, leading to a reduction in the financial burden on Citizens and State.
Read MoreAging and Health Technology Watch
Category: Other
Collection of market research, trends, blogs and reports
Read MoreCategory: User Experience
Free online toolkit for people inclusion in the design of public spaces
Read MoreCategory: Best practices
Various information on BlueZones, projects, lessons learned, checklists
Read MoreCategory: User Experience
Older adults learn digital skills by applying age-friendly environments and usability
Read MoreCategory: User Experience
Buddy4All is a research project building a bridge between generations to strengthen the social inclusion of seniors and younger adults. Buddy4All provides a novel approach to support older and younger adults, through:
Read MoreCategory: User Experience
ByMaker is a web-based game developed at NTNU to raise awareness among children and youth about the importance of balancing all three sustainability pillars, social, economic, and environmental in urban transformations. In the same time the game is showing the children how the city of tomorrow could be and how they can make sustainable changes and decisions.
Read MoreCA19104 Advancing Social Inclusion through Technology and Empowerment (a-STEP)
Category: User Experience
COST Action to enhance social inclusion and empowerment of individuals with ASD and/or ID and their families
Read MoreCity4Age: Elderly-friendly City services for active and healthy ageing
Category: Projects
City4Age will activate urban Communities to facilitate the role of social/health services and of families in dealing with mild cognitive impairments and frailty in the elderly population. The challenge is to demonstrate that Citiesplay a pivotal role in the unobtrusive collection of more data on individual behaviours, and with increased frequency. This can then greatly improve the early detection of risks through the timely analysis of changes in these behaviours and, finally, the design of effective interventions for countering these risks.
Read MoreCategory: User Experience
This co-creation study aimed to develop a smartphone self-test application for balance and leg strength in collaboration between older adults and the research team. The paper describes older participants' preferences for, and their contribution to, the application design. The main results were participants' desire to know why, to get clear and appropriate information, and expectations of the self-test to be useful. It was feasible and valuable to develop the self-test application in co-creation with the intended user-group, in order to get direct feedback and suggestions for the development.
Read More- ‹ previous
- 2 of 7
- next ›