City4Age: Elderly-friendly City services for active and healthy ageing
Category: Projects
City4Age will activate urban Communities to facilitate the role of social/health services and of families in dealing with mild cognitive impairments and frailty in the elderly population. The challenge is to demonstrate that Citiesplay a pivotal role in the unobtrusive collection of more data on individual behaviours, and with increased frequency. This can then greatly improve the early detection of risks through the timely analysis of changes in these behaviours and, finally, the design of effective interventions for countering these risks.
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Encourage senior citizens to be more active in working and social life, Akdeniz University in the Mediterranean city of Antalya has inaugurated an education program called Renewal University, targeting people over the age of 60. The program, which offers courses in sociology, psychology, biology, technology, chemistry, agriculture, pharmacology, medicine, history, philosophy, maintenance and cooking, takes aim at the cognitive renewal of these students.
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ESSENSE consists of a transdisciplinary Strategic Partnership, bringing together higher education institutions, Vocational Education and Training (VET) institutions, business associations and representatives of social enterprises. Each bringing different expertise related to BIM, project management, Information and Communication Technologies as well as Smart Housing and Ambient Assisted Living, where collaboration will be reinforced on problems as important as the ageing population.
Read MoreCategory: Information
Provides resources and initiatives for creating age-friendly environments in healthcare, social care, and urban planning
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The one-stop place to find resources, components and people to conceive, develop, test and market new accessibility solutions
Read MoreHow does a (smart) age-friendly ecosystem look in a post-pandemic society?
Category: User Experience
Journal paper: Abstract: COVID-19 has impacted not only the health of citizens, but also the various factors that make up our society, living environments, and ecosystems. This pandemic has shown that future living will need to be agile and flexible to adapt to the various changes in needs of societal populations. Digital technology has played an integral role during COVID-19, assisting various sectors of the community, and demonstrating that smart cities can provide opportunities to respond to many future societal challenges. In the decades ahead, the rise in aging populations will be one of these challenges, and one in which the needs and requirements between demographic cohorts will vary greatly. Although we need to create future smart age-friendly ecosystems to meet these needs, technology still does not feature in the WHO eight domains of an age-friendly city. This paper extends upon Marston and van Hoof's ?mart Age-friendly Ecosystem' (SAfE) framework, and explores how digital technology, design hacking, and research approaches can be used to understand a smart age-friendly ecosystem in a post-pandemic society. By exploring a series of case studies and using real-life scenarios from the standpoint of COVID-19, we propose the ?oncept of Age-friendly Smart Ecologies (CASE)' framework. We provide an insight into a myriad of contemporary multi-disciplinary research, which are capable to initiate discussions and bring various actors together with a positive impact on future planning and development of age-friendly ecosystems. The strengths and limitations of this framework are outlined, with advantages evident in the opportunity for towns, regions/counties, provinces, and states to take an agile approach and work together in adopting and implement improvements for the greater benefits of residents and citizens.
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The IDEA audit is a mixed-method data collection and analysis tool that helps professionals and organizations to gather people's perception of inclusion, diversity, equity and accessibility. The IDEA audit helps teams to deeply understand the perception people have about inclusion, diversity, equity and accessibility in an organization or a specific environment and informs with data and insights future strategic design actions.
Read MoreLearning from COVID-19: Design, Age-friendly Technology, Hacking and Mental Models
Category: User Experience
Journal paper: Abstract: In March 2020 the United Nations published an open brief for the creative community to propose interventions to the unfolding COVID-19 pandemic. However, when faced with unprecedented wicked problems such as these, the rigour of design and creative processes can tested. COVID-19 has demonstrated how important human centred design responses are in understanding the worldviews and ecosystems of users. Ad hoc design responses or design hacks have demonstrated that they have a role to play in how we create our future individual, community and societal ecosystems. In terms of age friendly design, this pandemic makes us envision what should be, furthermore, how we could create better products and services through technology. For our ageing communities ?ocooning' and other social restriction measures have exposed technological deficiencies for the needs of older people and opens up questions of our future preparedness for a growing ageing society. Now more than ever, designers need to understand the behavioural mind-set of older people in their own ecosystem and understand existing mental models. In this opinion piece we posit what acts of design hacking can lead us to greater understanding of users mental models and therefore better understanding of technology needs for both older and younger adults. While presenting various examples of how design hacking is conducted by citizens and participants alike, it shows that it offers designers differing perspectives, experiences and inspiration for technology.
Read MoreLearning modules Hands-on SHAFE BUILT
Category: User Experience
To learn to build inclusive environments we developed 7 online modules, including (among others) age-friendly house, dementia-friendly house, mobility outdoors.
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