Category: User Experience
Online toolkit to assist the design of inclusive eHealth solutions targeting the promotion of healthy lifestyles among older adults with low eHealth literacy, promoting citizen empowerment and contributing to the fight against health disparities in Europe
Read MoreCategory: Other
The one-stop place to find resources, components and people to conceive, develop, test and market new accessibility solutions
Read MoreGreenerAge - Climate-Change and Environmental Literacy for Urban Citizens 55
Category: Projects
The project aims at enhancing digital skills and competence development in the target group (55 adults) through the development of a digital gamification platform as a playful literacy tool. It will centre around a set of innovative and user-friendly tools and practices that will transform 55 adults into real drivers of change by raising awareness, developing competences, skills and improved access for adults 55 to digital education tools and content that promote a more sustainable lifestyle.
Read MoreHealthy and Positive Ageing Programme
Category: User Experience
This strategy is a high level document outlining Ireland's vision for ageing and older people and the national goals and objectives required to promote positive ageing. It is an over-arching cross-departmental policy that will be the blueprint for age related policy and service delivery across Government in the years ahead.
Read MoreCategory: User Experience
This paper presents a framework of spatial indicators to assess local environments based on the domains of Age-Friendly Cities and Communities (AFC). The framework can be applied within local neighbourhoods, census tracts, suburbs, municipalities, or cities with minimal resource requirements other than applied spatial analysis.
Read MoreHow does a (smart) age-friendly ecosystem look in a post-pandemic society?
Category: User Experience
Journal paper: Abstract: COVID-19 has impacted not only the health of citizens, but also the various factors that make up our society, living environments, and ecosystems. This pandemic has shown that future living will need to be agile and flexible to adapt to the various changes in needs of societal populations. Digital technology has played an integral role during COVID-19, assisting various sectors of the community, and demonstrating that smart cities can provide opportunities to respond to many future societal challenges. In the decades ahead, the rise in aging populations will be one of these challenges, and one in which the needs and requirements between demographic cohorts will vary greatly. Although we need to create future smart age-friendly ecosystems to meet these needs, technology still does not feature in the WHO eight domains of an age-friendly city. This paper extends upon Marston and van Hoof's ?mart Age-friendly Ecosystem' (SAfE) framework, and explores how digital technology, design hacking, and research approaches can be used to understand a smart age-friendly ecosystem in a post-pandemic society. By exploring a series of case studies and using real-life scenarios from the standpoint of COVID-19, we propose the ?oncept of Age-friendly Smart Ecologies (CASE)' framework. We provide an insight into a myriad of contemporary multi-disciplinary research, which are capable to initiate discussions and bring various actors together with a positive impact on future planning and development of age-friendly ecosystems. The strengths and limitations of this framework are outlined, with advantages evident in the opportunity for towns, regions/counties, provinces, and states to take an agile approach and work together in adopting and implement improvements for the greater benefits of residents and citizens.
Read MoreHUBBI: eHealth UsaBility Benchmarking instrument
Category: User Experience
Usability benchmarking tool for eHealth developed in the context of eHealth solutions for older adults
Read MoreInnovation ecosystem for smart elderly care (I-CARE-SMART)
Category: Projects
The project will deliver a comprehensive toolset with practical guidance on how to engage seniors and businesses in user-focused co-creation and open innovation. The development of innovative solutions together with final users will be piloted in interactive co-creation sessions and living-lab tests. Additionally, the project will create a SilverStar? platform to facilitate co-creation processes across borders.
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