Analysis Responses

e-VITA: European-Japanese Virtual Coach for Smart Ageing

Category: Projects

The overall objective is to improve well-being, promote active and healthy ageing, independent living, and reduce the risk of social exclusion of older adults in Europe and Japan. The consortium will develop an innovative ICT-based virtual coaching system to detect subtle changes in physical, cognitive, psychological and social domains of older adult's daily life. The e-VITA virtual coach will thus provide personalized recommendations and support through natural interactions with 3D-holograms, emotional objects, or robotic technologies.

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Educational game - Building Inclusive environments for all generations

Category: User Experience

In this game the player meets 5 characters who face daily issues in life while they are pregnant, having mobility problems, suffering from dementia, suffering from adolescent identity issues and being a single parent. The aim of the game is to make every citizen happy by offering solutions for inclusion.

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Educational game on Dementia care

Category: User Experience

In the scope of iDO, an innovative game was designed to work around the standard ineffectiveness of traditional training methodologies for direct care workers. The game runtime, complexity and intrusiveness have been modelled and designed from the ground-up around the requirements and needs indicated by direct care workers, people with dementia, family carers, dementia experts.

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Educational game on Dementia care

Category: User Experience

In the scope of iDO, an innovative game was designed to work around the standard ineffectiveness of traditional training methodologies for direct care workers. The game runtime, complexity and intrusiveness have been modelled and designed from the ground-up around the requirements and needs indicated by direct care workers, people with dementia, family carers, dementia experts.

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Educational game on Handling lower back pain

Category: User Experience

An innovative game was designed to work around the standard ineffectiveness of traditional learning approaches for mature workers. The required data was modelled and designed from the ground-up around the requirements and needs indicated by mature workers with low back pain and experts in the field.

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Educational game on post stroke care

Category: User Experience

An innovative game for this project was designed to work around the standard ineffectiveness of traditional learning approaches for direct care workers dealing with stroke survivors. The game runtime, complexity and intrusiveness was modeled and designed from the ground-up around the requirements and needs indicated by direct care workers and experts in the field.

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Effects of Virtual Reality Guided Meditation in Older Adults: The Protocol of a Pilot Randomized Controlled Trial

Category: User Experience

Virtual Reality (VR) based meditation has been shown to help increase relaxation and decrease anxiety and depression in younger adults. However, this has not been studied in Randomized Controlled Trials (RCT) in the older adult populatio

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Elderly University

Category: User Experience

Encourage senior citizens to be more active in working and social life, Akdeniz University in the Mediterranean city of Antalya has inaugurated an education program called Renewal University, targeting people over the age of 60. The program, which offers courses in sociology, psychology, biology, technology, chemistry, agriculture, pharmacology, medicine, history, philosophy, maintenance and cooking, takes aim at the cognitive renewal of these students.

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ELSA: English Longitudinal Study of Ageing

Category: Data Sets

The English Longitudinal Study of Ageing (ELSA) collects data from people aged over 50 to understand all aspects of ageing in England. More than 18,000 people have taken part in the study since it started in 2002, with the same people re-interviewed every two years. ELSA collects information on people's physical and mental health, wellbeing, finances and attitudes around ageing and how these change over time.

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ESSENSE - Higher education programme on building information modelling towards the development of smart environments for seniors, http://essense-project.eu/

Category: User Experience

ESSENSE consists of a transdisciplinary Strategic Partnership, bringing together higher education institutions, Vocational Education and Training (VET) institutions, business associations and representatives of social enterprises. Each bringing different expertise related to BIM, project management, Information and Communication Technologies as well as Smart Housing and Ambient Assisted Living, where collaboration will be reinforced on problems as important as the ageing population.

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