Analysis Responses

different methods of participation

Category: User Experience

While it is necessary to identify goals and objectives in planning for participation, it is also necessary to analyze the techniques that are available and the resources they require.

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Dreamlike Neighbourhood

Category: User Experience

Older adults group in neighbourhoods to exchange, learn and support each other

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Educational game - Building Inclusive environments for all generations

Category: User Experience

In this game the player meets 5 characters who face daily issues in life while they are pregnant, having mobility problems, suffering from dementia, suffering from adolescent identity issues and being a single parent. The aim of the game is to make every citizen happy by offering solutions for inclusion.

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Educational game on Handling lower back pain

Category: User Experience

An innovative game was designed to work around the standard ineffectiveness of traditional learning approaches for mature workers. The required data was modelled and designed from the ground-up around the requirements and needs indicated by mature workers with low back pain and experts in the field.

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Educational game on post stroke care

Category: User Experience

An innovative game for this project was designed to work around the standard ineffectiveness of traditional learning approaches for direct care workers dealing with stroke survivors. The game runtime, complexity and intrusiveness was modeled and designed from the ground-up around the requirements and needs indicated by direct care workers and experts in the field.

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ESSENSE - Higher education programme on building information modelling towards the development of smart environments for seniors, http://essense-project.eu/

Category: User Experience

ESSENSE consists of a transdisciplinary Strategic Partnership, bringing together higher education institutions, Vocational Education and Training (VET) institutions, business associations and representatives of social enterprises. Each bringing different expertise related to BIM, project management, Information and Communication Technologies as well as Smart Housing and Ambient Assisted Living, where collaboration will be reinforced on problems as important as the ageing population.

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EU_SHAFE

Category: Projects

Sharing experience on the way how to get a smart healthy age-friendly environment. Examples from 10 partners both practical and on funding possibilities. Collabarations on PPI and PPP.

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Getting online for people with aphasia

Category: User Experience

Stroke Association UK - Online co-designed materials for people with aphasia

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Global point of connection and a network of experts and expertise to influence and shape age-related policy

Category: Information

Provides resources and initiatives for creating age-friendly environments in healthcare, social care, and urban planning

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GOT-IT toolkit

Category: User Experience

Online toolkit to assist the design of inclusive eHealth solutions targeting the promotion of healthy lifestyles among older adults with low eHealth literacy, promoting citizen empowerment and contributing to the fight against health disparities in Europe

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