different methods of participation
Category: User Experience
While it is necessary to identify goals and objectives in planning for participation, it is also necessary to analyze the techniques that are available and the resources they require.
Read MoreCategory: User Experience
Older adults group in neighbourhoods to exchange, learn and support each other
Read MoreEducational game - Building Inclusive environments for all generations
Category: User Experience
In this game the player meets 5 characters who face daily issues in life while they are pregnant, having mobility problems, suffering from dementia, suffering from adolescent identity issues and being a single parent. The aim of the game is to make every citizen happy by offering solutions for inclusion.
Read MoreEducational game on Handling lower back pain
Category: User Experience
An innovative game was designed to work around the standard ineffectiveness of traditional learning approaches for mature workers. The required data was modelled and designed from the ground-up around the requirements and needs indicated by mature workers with low back pain and experts in the field.
Read MoreEducational game on post stroke care
Category: User Experience
An innovative game for this project was designed to work around the standard ineffectiveness of traditional learning approaches for direct care workers dealing with stroke survivors. The game runtime, complexity and intrusiveness was modeled and designed from the ground-up around the requirements and needs indicated by direct care workers and experts in the field.
Read MoreCategory: User Experience
ESSENSE consists of a transdisciplinary Strategic Partnership, bringing together higher education institutions, Vocational Education and Training (VET) institutions, business associations and representatives of social enterprises. Each bringing different expertise related to BIM, project management, Information and Communication Technologies as well as Smart Housing and Ambient Assisted Living, where collaboration will be reinforced on problems as important as the ageing population.
Read MoreCategory: Projects
Sharing experience on the way how to get a smart healthy age-friendly environment. Examples from 10 partners both practical and on funding possibilities. Collabarations on PPI and PPP.
Read MoreGetting online for people with aphasia
Category: User Experience
Stroke Association UK - Online co-designed materials for people with aphasia
Read MoreCategory: Information
Provides resources and initiatives for creating age-friendly environments in healthcare, social care, and urban planning
Read MoreCategory: User Experience
Online toolkit to assist the design of inclusive eHealth solutions targeting the promotion of healthy lifestyles among older adults with low eHealth literacy, promoting citizen empowerment and contributing to the fight against health disparities in Europe
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