Manufacturers and Developers Guidelines
Category: User Experience
Guidelines for manufacturers and developers of Active and Healthy Ageing solutions aiming for a Personal User Experience (PUX, Action Group C2): Recommendations and Lessons Learned V1
Read MoreMeasuring and 3D modelling of indoor spaces, a 3D point cloud dataset of a hospital ward
Category: Other
Scanned 3D data and techniques to do more scans and reconstruct 3D models out of them
Read MoreCategory: Other
The Agile Ageing Alliance (AAA) aims to demonstrate that through innovations in technology, business and service models, our homes and multigenerational neighbourhoods of the future can be reimagined to boost health and wellbeing, and promote independent living, leading to a reduction in the financial burden on Citizens and State. AAA asked expert stakeholders what, in an ideal world, our homes and neighbourhoods could look like in 10 to 20 years, and what steps must be taken now to disrupt the status quo and make their vision a reality?Neighbourhoods of the Future captures the thoughts and predictions of a veritable `who's who' of distinguished experts and emerging thought leaders.
Read Moreparticipation of older people in design phases
Category: User Experience
It explores various ways older people can participate in the development of new housing initiatives.
Read MoreCategory: Standards
PROGRESSIVE (H2020 CSA) was looking at how standards for ICT based products and services can help to meet the needs and preferences of older people and respond to the challenges and opportunities arising from an ageing population, so that everyone can enjoy healthy lives. PROGRESSIVE accompanied standardisers, policy makers, manufacturers, service providers, and European citizens by helping them adopt new approaches to standards development in the field of ICT for ageing well. A standards database is available at: https://progressivestandards.org/standards
Read MoreCategory: Projects
Living lab project for testing gerontechnologies with older adults. A categorization of 150 companies active in this field is available (airtable dataset, accessible upon request).
Read MoreCategory: Projects
The aim of the project is to improve the sleep of residents with cognitive impairments (e.g. dementia) at nursing homes in a cross Nordic collaboration. The objectives are - to adjust an existing sensor to monitoring residents' sleep and provide an alarm that complies safety requirements and personal data, - to get a tool that objectively can evaluate efforts to improve residents' sleep and circadian rhythm, - to support systematic professionalism and interdisciplinary collaboration with the residents in focus
Read MoreState of the Art of Audio- and Video-Based Solutions for AAL
Category: User Experience
It is a matter of fact that Europe is facing more and more crucial challenges regarding health and social care due to the demographic change and the current economic context. The recent COVID-19 pandemic has stressed this situation even further, thus highlighting the need for taking action. Active and Assisted Living (AAL) technologies come as a viable approach to help facing these challenges, thanks to the high potential they have in enabling remote care and support. Broadly speaking, AAL can be referred to as the use of innovative and advanced Information and Communication Technologies to create supportive, inclusive and empowering applications and environments that enable older, impaired or frail people to live independently and stay active longer in society. AAL capitalizes on the growing pervasiveness and effectiveness of sensing and computing facilities to supply the persons in need with smart assistance, by responding to their necessities of autonomy, independence, comfort, security and safety. The application scenarios addressed by AAL are complex, due to the inherent heterogeneity of the end-user population, their living arrangements, and their physical conditions or impairment. Despite aiming at diverse goals, AAL systems should share some common characteristics. They are designed to provide support in daily life in an invisible, unobtrusive and user-friendly manner. Moreover, they are conceived to be intelligent, to be able to learn and adapt to the requirements and requests of the assisted people, and to synchronise with their specific needs. Nevertheless, to ensure the uptake of AAL in society, potential users must be willing to use AAL applications and to integrate them in their daily environments and lives. In this respect, video- and audio-based AAL applications have several advantages, in terms of unobtrusiveness and information richness. Indeed, cameras and microphones are far less obtrusive with respect to the hindrance other wearable sensors may cause to one's activities. In addition, a single camera placed in a room can record most of the activities performed in the room, thus replacing many other non-visual sensors. Currently, video-based applications are effective in recognising and monitoring the activities, the movements, and the overall conditions of the assisted individuals as well as to assess their vital parameters (e.g., heart rate, respiratory rate). Similarly, audio sensors have the potential to become one of the most important modalities for interaction with AAL systems, as ?iew full abstract
Read MoreCategory: User Experience
The focus of TACTILE is to develop a mixed reality (MR) software for elderly people for playing board games and doing physical training exercises on MR glasses. The MR environment will support the high usability of the overall system by combining a common board game setup (including real game pieces) with virtual game pieces. The system recognizes the real game parts on the gaming board of player A and sends this information to player B where they are represented by virtual game parts. This process is bidirectional and so the two spatially separated players can play one single game together.
Read MoreTen questions concerning age-friendly cities and communities and the built environment
Category: User Experience
Journal paper: Abstract: The development of ?ge-friendly cities' has become a major area of work in the field of ageing and the built environment. This movement is driven by the observation that cities are home to an ever-increasing ageing population. Over the past decade, a multitude of age-friendly initiatives have been developed with the aim of making physical and social environments more favourable for older people's well-being, health and ability to live in the community. This article explores ten key questions associated with the age-friendly cities and communities' movement, with a particular focus on the built environment. It provides an overview of the history of the age-friendly cities' movement and the underlying models, the aspects of the built environment that are relevant for age-friendly cities, the ways age-friendliness can be evaluated, and the interactions between age-friendly cities initiatives and other strategic agendas such as smart cities. The paper concludes by discussing future perspectives and possible directions for further development of the age-friendly movement.
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