Category: Projects
D-CARE action is focused on establishing a transnational cooperation network that will design, test and implement the model of Innovative Learning Environments for elderly people 55 , in 9 Danube regions, in order to facilitate the creation, validation and deployment of smart care services that will strenghten and integrate regional social and healthcare systems by improving competences and generating innovative smart care models.
Read MoreDetection of sitting posture using hierarchical image composition and deep learning
Category: Other
Human posture detection allows the capture of the kinematic parameters of the human body, which is important for many applications, such as assisted living, healthcare, physical exercising and rehabilitation. This task can greatly benefit from recent development in deep learning and computer vision. In this paper, we propose a novel deep recurrent hierarchical network (DRHN) model based on MobileNetV2 that allows for greater flexibility by reducing or eliminating posture detection problems related to a limited visibility human torso in the frame, i.e., the occlusion problem.
Read MoreDigital Health Service for Identification of Frailty Risk Factors in Community-Dwelling Older Adults
Category: User Experience
Study protocol of a nationwide multicentric study in seven Italian regions aimed at assessing the effectiveness of a digitally supported approach for the early screening of frailty risk factors in community-dwelling older adults.
Read Moree-VITA: European-Japanese Virtual Coach for Smart Ageing
Category: Projects
The overall objective is to improve well-being, promote active and healthy ageing, independent living, and reduce the risk of social exclusion of older adults in Europe and Japan. The consortium will develop an innovative ICT-based virtual coaching system to detect subtle changes in physical, cognitive, psychological and social domains of older adult's daily life. The e-VITA virtual coach will thus provide personalized recommendations and support through natural interactions with 3D-holograms, emotional objects, or robotic technologies.
Read MoreEducational game on Dementia care
Category: User Experience
In the scope of iDO, an innovative game was designed to work around the standard ineffectiveness of traditional training methodologies for direct care workers. The game runtime, complexity and intrusiveness have been modelled and designed from the ground-up around the requirements and needs indicated by direct care workers, people with dementia, family carers, dementia experts.
Read MoreEducational game on Dementia care
Category: User Experience
In the scope of iDO, an innovative game was designed to work around the standard ineffectiveness of traditional training methodologies for direct care workers. The game runtime, complexity and intrusiveness have been modelled and designed from the ground-up around the requirements and needs indicated by direct care workers, people with dementia, family carers, dementia experts.
Read MoreELSA: English Longitudinal Study of Ageing
Category: Data Sets
The English Longitudinal Study of Ageing (ELSA) collects data from people aged over 50 to understand all aspects of ageing in England. More than 18,000 people have taken part in the study since it started in 2002, with the same people re-interviewed every two years. ELSA collects information on people's physical and mental health, wellbeing, finances and attitudes around ageing and how these change over time.
Read MoreCategory: Projects
Sharing experience on the way how to get a smart healthy age-friendly environment. Examples from 10 partners both practical and on funding possibilities. Collabarations on PPI and PPP.
Read MoreCategory: Best practices
The guidelines were framed into four questions "one general and three on specific groups of interventions" all including frailty as the primary outcome of interest. Quantitative and qualitative studies and reviews conducted in the context of the FOCUS project represented the evidence base. The study followed the GRADE Evidence-to-Decision frameworks based on assessment of whether the problem is a priority, the magnitude of the desirable and undesirable effects, the certainty of the evidence, stakeholders' values, the balance between desirable and undesirable effects, the resource use, and other factors like acceptability and feasibility. Experts in the FOCUS consortium acted as panellists in the consensus process.
Read MorefrAAgiLe: Technological Platform for monitoring and monimizaing frailty
Category: Projects
FrAAgiLe is a platform intends to analyze the status of the elderly person, both physically and mentally, in terms of fragility, and then assign individualized physical and mental exercises to avoid the risk of possible falls, using an accessible and affordable solution that combines videos for exercises and serious games to both train and detect physical or cognitive fragility. Deep Learning techniques will be applied in order to help the frAAgiLe system learn about the fragility history of each individual end-user and customize the training plan according to his/her evolution. The system will also focus on being as cheap and less intrusive as possible, using only tablets and wearables. frAAgiLe project will be developed through a user-centered approach, with an active involvement of end-users in different phases of the project, along its entire duration; end-users coming from 3 different European countries, and thus bringing a heterogeneous background from cultural and economic perspectives, will contribute to the co-creation of the platform.
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