Analysis Responses

Covilh? Senior Academy

Category: User Experience

It promotes and guides research, practice, study, dissemination and recreation actions in the interest of retired people

Read More

D-CARE - Developing, piloting and validating smart care models in Danube region for supporting social innovation, improving competences and entrepreneurship

Category: Projects

D-CARE action is focused on establishing a transnational cooperation network that will design, test and implement the model of Innovative Learning Environments for elderly people 55 , in 9 Danube regions, in order to facilitate the creation, validation and deployment of smart care services that will strenghten and integrate regional social and healthcare systems by improving competences and generating innovative smart care models.

Read More

e-VITA: European-Japanese Virtual Coach for Smart Ageing

Category: Projects

The overall objective is to improve well-being, promote active and healthy ageing, independent living, and reduce the risk of social exclusion of older adults in Europe and Japan. The consortium will develop an innovative ICT-based virtual coaching system to detect subtle changes in physical, cognitive, psychological and social domains of older adult's daily life. The e-VITA virtual coach will thus provide personalized recommendations and support through natural interactions with 3D-holograms, emotional objects, or robotic technologies.

Read More

ELSA: English Longitudinal Study of Ageing

Category: Data Sets

The English Longitudinal Study of Ageing (ELSA) collects data from people aged over 50 to understand all aspects of ageing in England. More than 18,000 people have taken part in the study since it started in 2002, with the same people re-interviewed every two years. ELSA collects information on people's physical and mental health, wellbeing, finances and attitudes around ageing and how these change over time.

Read More

Intelligent lighting system for comfortable living of the older people

Category: Projects

This research deals with the IoT-system development, that based on lighting and thermal comfortable parameters for improving the comfortable living of the older people. Also the second task of the IoT-system is avoiding and predicting instant decreasing of health level for older people based on data photoplethysmogram.IoT system uses the fuzzy knowledge base on the edge level for decreasing the computational complicity. For knowledge base development on cloud level the deep learning, clustering and fuzzy logic methods were used.

Read More

ITHACA - InnovaTion in Health And Care for All

Category: Projects

Nine regions from the EU share experiences and good practices on smart health and care innovation, to improve active and healthy ageing of the population. A key aim is to refine regional policies in order to support innovative businesses, create growth and scale up the deployment of innovative health and care solutions. n the end, the result is smarter healthcare policies and stronger regional and interregional ecosystems for the benefit of European citizens.

Read More

Luminosity Brain Training

Category: Projects

Online brain game for the training of cognitive function: speed, memory, attention, felxiblity, problem solving, word and math. The exercises are developed by researchers in the field and addapted into easy-to-learn brain games. The Luminosity games are used in 20 peer-reviewed publications in academic journals.

Read More

Manufacturers and Developers Guidelines

Category: User Experience

Guidelines for manufacturers and developers of Active and Healthy Ageing solutions aiming for a Personal User Experience (PUX, Action Group C2): Recommendations and Lessons Learned V1

Read More

Mappler

Category: User Experience

Mappler is a family of interactive mapping web-based mapping products (Mappler, Mappler Mobile and Mappler X) that use technology-forward tools to visually display information to a broad audience.

Read More

Nostalgia Bits

Category: User Experience

Nostalgia Bits aims to be one of the first examples of what we call an ?ugmented community?service. Augmented communities combine the benefits of interest-bound communities (typically supported by on-line services) with the benefits of geographically-bound communities (which lead to rich, face-to-face interactions).

Read More