Analysis Responses

CARESSES: Culture Aware Robots and Environmental Sensor Systems for Elderly Support

Category: Projects

International project whose goal is to design the first care robots that adapt the way they behave and speak to the culture of the person they assist. By designing robots that are more sensitive to the user's needs, the innovative solution will foster older adults' independence and autonomy, with a greater impact on quality of life.

Read More

DIANA (Digital Intelligent Assistant for Nursing Applications)

Category: Projects

The project DIANA improves the life and safety of mild to severely cognitive impaired persons 65 while assisting nurses and care givers by providing novel solutions for action and behaviour recognition. The enabling technology will be AI powered 3D sensors with embedded analytic algorithms. The metadata provided by these sensors will be seamlessly integrated into the nurses working routine and will free valuable time for personalized care. For mild to medium impaired persons these data will also be used to provide a virtual assistant which can guide through certain activities of daily living. A first activity where this will be tested focuses on toileting (personal hygiene), where hardly any technologies exist. DIANA has the unique goal of increasing people's autonomy and digitizing nursing assistance in this area.

Read More

Educational game on Dementia care

Category: User Experience

In the scope of iDO, an innovative game was designed to work around the standard ineffectiveness of traditional training methodologies for direct care workers. The game runtime, complexity and intrusiveness have been modelled and designed from the ground-up around the requirements and needs indicated by direct care workers, people with dementia, family carers, dementia experts.

Read More

Educational game on Dementia care

Category: User Experience

In the scope of iDO, an innovative game was designed to work around the standard ineffectiveness of traditional training methodologies for direct care workers. The game runtime, complexity and intrusiveness have been modelled and designed from the ground-up around the requirements and needs indicated by direct care workers, people with dementia, family carers, dementia experts.

Read More

Educational game on post stroke care

Category: User Experience

An innovative game for this project was designed to work around the standard ineffectiveness of traditional learning approaches for direct care workers dealing with stroke survivors. The game runtime, complexity and intrusiveness was modeled and designed from the ground-up around the requirements and needs indicated by direct care workers and experts in the field.

Read More

EU_SHAFE

Category: Projects

Sharing experience on the way how to get a smart healthy age-friendly environment. Examples from 10 partners both practical and on funding possibilities. Collabarations on PPI and PPP.

Read More

GATEKEEPER

Category: Projects

GATEKEEPER is a European Multi Centric Large-Scale Pilot on Smart Living Environments. The main objective is enabling the creation of a platform that connects healthcare providers, businesses, entrepreneurs, and elderly citizens and the communities they live in, in order to originate an open, trust-based arena for matching ideas, technologies, user needs and processes, aimed at ensuring healthier independent lives for the ageing populations.

Read More

Implementation of Assistive Technologies and Robotics in Long-Term Care Facilities: A Three-Stage Assessment Based on Acceptance, Ethics, and Emotions

Category: User Experience

Assistive technologies including assistive robots (AT/AR) appear to be a promising response to the increasing prevalence of older adults in need of care. An increasing number of long-term care facilities (LTCFs) try to implement AT/AR in order to create a stimulating environment for aging well and to reduce workload for professional care staff. The implementation of new technologies in an organization may lead to noticeable cultural changes in terms of social interactions and care practices associated with positive or negative emotions for the employees. This applies especially for LTCFs with high rates of vulnerable residents affected by increasing care needs and specific ethics in nursing and cultural rules within the setting. Thus, systematic consideration in leadership management of emotions and ethical aspects is essential for stakeholders involved in the implementation process. In this article, we explicitly focus on the emotions of the employees and leaders within LTCFs. We relate to direct consequences for the organizational well-being and culture, which is of course (indirectly) affecting patients and residents. While aspects of technology acceptance such as safety and usefulness are frequently discussed in academic literature, the topic of emotion-management and ethical questions during the organizational implementation process in LTCFs received little attention. Emotional culture entails affective values, ethical norms and perceptions of employees and further investigation is needed to address the importance of transformational leadership during implementation process. For this purpose, we developed a three-staged assessment tool for implementation of AT/AR in long-term care institutions. Acceptance (A), ethical acceptability (A) and emotional consequences (E) are considered as comprehensive assessment, in which emotional consequences comprise management aspects of transformational leadership (T), emotion-management (E) and organizational culture (O). Based on AAE and TEO, this paper presents an integrated framework illustrated with a illustrative example and aims to combine established approaches with ethical insights in order to unfold potentials of AT/AR in LTCSs.

Read More

Manufacturers and Developers Guidelines

Category: User Experience

Guidelines for manufacturers and developers of Active and Healthy Ageing solutions aiming for a Personal User Experience (PUX, Action Group C2): Recommendations and Lessons Learned V1

Read More

MOOC on Dementia care

Category: User Experience

This MOOC includes multimedia training contents for direct care workers, based on internationally recognized good practices in dementia care. The design and development of the MOOC contents involved direct care workers, people with dementia and family carers to include their perspective,therefore stimulating direct care workers to reflect on their daily practice and how to best meet their patients' needs.

Read More