Analysis Responses

Digital Health Service for Identification of Frailty Risk Factors in Community-Dwelling Older Adults

Category: User Experience

Study protocol of a nationwide multicentric study in seven Italian regions aimed at assessing the effectiveness of a digitally supported approach for the early screening of frailty risk factors in community-dwelling older adults.

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Dreamlike Neighbourhood

Category: User Experience

Older adults group in neighbourhoods to exchange, learn and support each other

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e-VITA: European-Japanese Virtual Coach for Smart Ageing

Category: Projects

The overall objective is to improve well-being, promote active and healthy ageing, independent living, and reduce the risk of social exclusion of older adults in Europe and Japan. The consortium will develop an innovative ICT-based virtual coaching system to detect subtle changes in physical, cognitive, psychological and social domains of older adult's daily life. The e-VITA virtual coach will thus provide personalized recommendations and support through natural interactions with 3D-holograms, emotional objects, or robotic technologies.

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Educational game on Handling lower back pain

Category: User Experience

An innovative game was designed to work around the standard ineffectiveness of traditional learning approaches for mature workers. The required data was modelled and designed from the ground-up around the requirements and needs indicated by mature workers with low back pain and experts in the field.

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Educational game on post stroke care

Category: User Experience

An innovative game for this project was designed to work around the standard ineffectiveness of traditional learning approaches for direct care workers dealing with stroke survivors. The game runtime, complexity and intrusiveness was modeled and designed from the ground-up around the requirements and needs indicated by direct care workers and experts in the field.

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Elderly University

Category: User Experience

Encourage senior citizens to be more active in working and social life, Akdeniz University in the Mediterranean city of Antalya has inaugurated an education program called Renewal University, targeting people over the age of 60. The program, which offers courses in sociology, psychology, biology, technology, chemistry, agriculture, pharmacology, medicine, history, philosophy, maintenance and cooking, takes aim at the cognitive renewal of these students.

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ESSENSE - Higher education programme on building information modelling towards the development of smart environments for seniors, http://essense-project.eu/

Category: User Experience

ESSENSE consists of a transdisciplinary Strategic Partnership, bringing together higher education institutions, Vocational Education and Training (VET) institutions, business associations and representatives of social enterprises. Each bringing different expertise related to BIM, project management, Information and Communication Technologies as well as Smart Housing and Ambient Assisted Living, where collaboration will be reinforced on problems as important as the ageing population.

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EU_SHAFE

Category: Projects

Sharing experience on the way how to get a smart healthy age-friendly environment. Examples from 10 partners both practical and on funding possibilities. Collabarations on PPI and PPP.

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frAAgiLe: Technological Platform for monitoring and monimizaing frailty

Category: Projects

FrAAgiLe is a platform intends to analyze the status of the elderly person, both physically and mentally, in terms of fragility, and then assign individualized physical and mental exercises to avoid the risk of possible falls, using an accessible and affordable solution that combines videos for exercises and serious games to both train and detect physical or cognitive fragility. Deep Learning techniques will be applied in order to help the frAAgiLe system learn about the fragility history of each individual end-user and customize the training plan according to his/her evolution. The system will also focus on being as cheap and less intrusive as possible, using only tablets and wearables. frAAgiLe project will be developed through a user-centered approach, with an active involvement of end-users in different phases of the project, along its entire duration; end-users coming from 3 different European countries, and thus bringing a heterogeneous background from cultural and economic perspectives, will contribute to the co-creation of the platform.

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Getting online for people with aphasia

Category: User Experience

Stroke Association UK - Online co-designed materials for people with aphasia

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