CA19104 Advancing Social Inclusion through Technology and Empowerment (a-STEP)
Category: User Experience
COST Action to enhance social inclusion and empowerment of individuals with ASD and/or ID and their families
Read MoreCategory: User Experience
This co-creation study aimed to develop a smartphone self-test application for balance and leg strength in collaboration between older adults and the research team. The paper describes older participants' preferences for, and their contribution to, the application design. The main results were participants' desire to know why, to get clear and appropriate information, and expectations of the self-test to be useful. It was feasible and valuable to develop the self-test application in co-creation with the intended user-group, in order to get direct feedback and suggestions for the development.
Read MoreCo-designing an Embodied e-Coach With Older Adults: The Tangible Coach Journey
Category: User Experience
Guidelines for the design of an embodied virtual coach for seniors from the NESTORE H2020 project
Read MoreCo-desing/Co-creation with older adults and informal carers
Category: User Experience
Interviews and co-creation workshops were conducted with older persons ( 65 years) and their carers in Belgium, France, Germany, Italy, Poland, Slovenia, Spain, Turkey, and the United Kingdom.
Read MoreCategory: User Experience
The paper discusses the challenges faced by healthcare and welfare systems due to the increasing number of older adults. It aims to explore how knowledge can contribute to the development of age-friendly cities and communities.
Read MoreCategory: User Experience
Virtual Reality (VR) based meditation has been shown to help increase relaxation and decrease anxiety and depression in younger adults. However, this has not been studied in Randomized Controlled Trials (RCT) in the older adult populatio
Read MoreCategory: User Experience
ESSENSE consists of a transdisciplinary Strategic Partnership, bringing together higher education institutions, Vocational Education and Training (VET) institutions, business associations and representatives of social enterprises. Each bringing different expertise related to BIM, project management, Information and Communication Technologies as well as Smart Housing and Ambient Assisted Living, where collaboration will be reinforced on problems as important as the ageing population.
Read MoreCategory: Projects
Sharing experience on the way how to get a smart healthy age-friendly environment. Examples from 10 partners both practical and on funding possibilities. Collabarations on PPI and PPP.
Read MoreCategory: User Experience
Thorough investigation of the reasons to use (or not) a gamified eHealth service by 55 adults
Read MoreCategory: Information
Provides resources and initiatives for creating age-friendly environments in healthcare, social care, and urban planning
Read More- ‹ previous
- 2 of 5
- next ›