Analysis Responses

CA19104 Advancing Social Inclusion through Technology and Empowerment (a-STEP)

Category: User Experience

COST Action to enhance social inclusion and empowerment of individuals with ASD and/or ID and their families

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Co-Creation with Older Adults to Improve User-Experience of a Smartphone Self-Test Application to Assess Balance Function

Category: User Experience

This co-creation study aimed to develop a smartphone self-test application for balance and leg strength in collaboration between older adults and the research team. The paper describes older participants' preferences for, and their contribution to, the application design. The main results were participants' desire to know why, to get clear and appropriate information, and expectations of the self-test to be useful. It was feasible and valuable to develop the self-test application in co-creation with the intended user-group, in order to get direct feedback and suggestions for the development.

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Co-designing an Embodied e-Coach With Older Adults: The Tangible Coach Journey

Category: User Experience

Guidelines for the design of an embodied virtual coach for seniors from the NESTORE H2020 project

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Co-desing/Co-creation with older adults and informal carers

Category: User Experience

Interviews and co-creation workshops were conducted with older persons ( 65 years) and their carers in Belgium, France, Germany, Italy, Poland, Slovenia, Spain, Turkey, and the United Kingdom.

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Connecting at Local Level: Exploring Opportunities for Future Design of Technology to Support Social Connections in Age-Friendly Communities

Category: User Experience

The paper discusses the challenges faced by healthcare and welfare systems due to the increasing number of older adults. It aims to explore how knowledge can contribute to the development of age-friendly cities and communities.

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Effects of Virtual Reality Guided Meditation in Older Adults: The Protocol of a Pilot Randomized Controlled Trial

Category: User Experience

Virtual Reality (VR) based meditation has been shown to help increase relaxation and decrease anxiety and depression in younger adults. However, this has not been studied in Randomized Controlled Trials (RCT) in the older adult populatio

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ESSENSE - Higher education programme on building information modelling towards the development of smart environments for seniors, http://essense-project.eu/

Category: User Experience

ESSENSE consists of a transdisciplinary Strategic Partnership, bringing together higher education institutions, Vocational Education and Training (VET) institutions, business associations and representatives of social enterprises. Each bringing different expertise related to BIM, project management, Information and Communication Technologies as well as Smart Housing and Ambient Assisted Living, where collaboration will be reinforced on problems as important as the ageing population.

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EU_SHAFE

Category: Projects

Sharing experience on the way how to get a smart healthy age-friendly environment. Examples from 10 partners both practical and on funding possibilities. Collabarations on PPI and PPP.

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Game not over: Explaining older adults' use and intention to continue using a gamified eHealth service

Category: User Experience

Thorough investigation of the reasons to use (or not) a gamified eHealth service by 55 adults

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Global point of connection and a network of experts and expertise to influence and shape age-related policy

Category: Information

Provides resources and initiatives for creating age-friendly environments in healthcare, social care, and urban planning

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