Category:
User Experience
Net4Age Ontology Terms:
aging
, autonomy
, computer
, device
, education
, safety
, technology
, wellbeing
Description:
A new hub of games was designed to both monitor and prevent frailty (cognitive, physical and social) in elderly people.
Overview:
The platform intends to analyze the status of the elderly person, both physically and mentally, in terms of fragility, and then assign individualized physical and mental exercises to avoid the risk of possible falls, using an accessible and affordable solution that combines videos for exercises and serious games to both train and detect physical or cognitive fragility.
Objectives:
To analyse the status of the person, physically and mentally, in terms of fraility, and offer physical and mental exercises to avoid the risk of possible falls using an accessible and affordable solution that combines videos for exercises and serious games to both train and detect physical or cognitive fraility. In this project, we involve 3 different end-users organizations to co-create the platform with them.
Initiatives:
The system focus on being as cheap and less intrusive as possible, using only tablets and wearables.
Shortcomings:
Unclear if it is usable for people living with dementia
Relevance:
4
Relevance Description:
The project uses technology to enhance the daily wellbeing of elderly people.
Quality:
4
Opinion:
Very well developed
Recommended:
Yes
Overlap:
No
Overlap Detail:
Sources:
https://fraagile.eu/es/
Keywords:
Frailty; detector; game; smartwatch; tablet
Submitted By:
Begonya Garc -Zapirain (Deusto)
Email:
suchomelova@tf.jcu.cz