Educational game - Building Inclusive environments for all generations

Educational game - Building Inclusive environments for all generations

Category:
User Experience

Net4Age Ontology Terms:
aging , education , inclusion , people

Description:

In this game the player meets 5 characters who face daily issues in life while they are pregnant, having mobility problems, suffering from dementia, suffering from adolescent identity issues and being a single parent. The aim of the game is to make every citizen happy by offering solutions for inclusion.

Overview: 
The purpose of the game is to become aware and sensitive to daily life issues that people can have. Your answers will be followed by a response from the characters. Nothing is entirely right or wrong. Just be aware.

Objectives: 
Using a gamification to reach out an AFE design with several target users

Initiatives: 
The approach based on gamification could be a way to increase the affordance of people
Shortcomings: 
Project final deliverables
Relevance: 
3
Relevance Description: 
Education of citizens, intermediate relevance based on the gamifications approach
Quality: 
3
Opinion: 
It is relevant but there is a need for further documentation to get to know the detils
Overlap: 
No
Overlap Detail: 
Sources: 
https://www.big-game.eu/
Keywords: 
Engagement, social inclusion, ICT
Email: 
oscarzanutto@gmail.com