Category:
User Experience
Net4Age Ontology Terms:
aging
, education
, inclusion
, people
Description:
In this game the player meets 5 characters who face daily issues in life while they are pregnant, having mobility problems, suffering from dementia, suffering from adolescent identity issues and being a single parent. The aim of the game is to make every citizen happy by offering solutions for inclusion.
Overview:
The purpose of the game is to become aware and sensitive to daily life issues that people can have. Your answers will be followed by a response from the characters. Nothing is entirely right or wrong. Just be aware.
Objectives:
Using a gamification to reach out an AFE design with several target users
Initiatives:
The approach based on gamification could be a way to increase the affordance of people
Shortcomings:
Project final deliverables
Relevance:
3
Relevance Description:
Education of citizens, intermediate relevance based on the gamifications approach
Quality:
3
Opinion:
It is relevant but there is a need for further documentation to get to know the detils
Recommended:
Yes
Overlap:
No
Overlap Detail:
Sources:
https://www.big-game.eu/
Keywords:
Engagement, social inclusion, ICT
Submitted By:
Willeke van Staalduinen
Email:
oscarzanutto@gmail.com