Category:
User Experience
Net4Age Ontology Terms:
aging
, citizen
, community
, computer science
, design
, device
, education
, experience
, housing
, inclusion
, isolation
, people
, researcher
, technology
, usability
, wellbeing
Description:
The focus of TACTILE is to develop a mixed reality (MR) software for elderly people for playing board games and doing physical training exercises on MR glasses. The MR environment will support the high usability of the overall system by combining a common board game setup (including real game pieces) with virtual game pieces. The system recognizes the real game parts on the gaming board of player A and sends this information to player B where they are represented by virtual game parts. This process is bidirectional and so the two spatially separated players can play one single game together.
Overview:
MR-based exercises (cognitive games, physical activity, social inclusion) for AAL target group 55
Objectives:
Elderly people are frequently affected by a decline of mental and physical abilities, which results in anxiety, frailty, loneliness and reclusiveness. Often these persons live alone, spatially separated from their families and friends, not able to meet or visit them on a regular basis. The risk of developing dementia can be reduced by playing challenging games, interacting with other people and doing physical exercises. Therefore, TACTILE will provide a user-friendly solution that addresses these challenges by providing a mixed reality software that offers board games that can be played remotely with family or friends, and physical training exercises accompanied by a virtual avatar.
Initiatives:
MR based training using avatars that show how to perform elderly-friendly physical exercises and MR-based tactile games with real game peaces augmented with remote game peaces of the opponent in order to perform joint social activities
Shortcomings:
MR technology is expensive. Limited abilities to push the prototype towards the market. No clear ROI
Relevance:
4
Relevance Description:
Cognitive training, physical training and social inclusion of elderly is aligned with the NET4Age friendly environments
Quality:
4
Opinion:
Interesting research & concept
Recommended:
Yes
Overlap:
No
Overlap Detail:
Sources:
http://www.aal-europe.eu/projects/tactile/
Keywords:
Mixed Reality, MR, tactile interaction, cognitive training, physical activity, physical training, virtual avatar,
Submitted By:
Miroslav Sili
Email:
miroslav.sili@sili.at