CAPTAIN: Coach Assistant via Projected and Tangible Interface

CAPTAIN: Coach Assistant via Projected and Tangible Interface

Category:
Projects

Net4Age Ontology Terms:
aging , design , healthcare , housing , technology , wellbeing

Description:

It provides a smart home assistant for older adults, designed to compensate their physical and memory impairments during daily living. It uses technologies as projected augmented reality to project information and instructions on top of the real environment, real-time 3D sensing technologies to comprehend the indoor spaces, deep learning and artificial intelligence to analyse emotional, behavioural and physiological data. The coach will leverage on a motivational engine to promote correct nutrition, physical activity, cognitive and physical training, risk avoidance, and social participation.

Overview: 
Captain uses micro projectors to provide a smart home assistant for older adults whenever and wherever it is needed, leaving their cozy place as it is when there is no need.

Objectives: 
1. Introduce new tangible interaction means, based on Projected Augmented Reality in AAL Environments2. Collect and analyze the emotional, behavioural and physiological data through unobtrusive means3. Engage users in healthy nutritional and exercise habits, cognitive activities and social interactions4. Provide physical and cognitive training through serious games to increase engagement levels5. Realize APIs to allow further extensions and adoption of CAPTAIN by third parties, including researchers and private companies6. Test three Living Labs (Thess-AHALL, INTRAS Living Lab, 27 Delvalle and AUSILIA) as well as real homes of volunteer older adults

Initiatives: 
Design the future home where smart assistance will be wherever and whenever is needed
Shortcomings: 
-
Relevance: 
5
Relevance Description: 
Very relavant
Quality: 
5
Opinion: 
This project provides solutions that combine new technologies and with agile development methodologies.
Overlap: 
No
Overlap Detail: 
Sources: 
https://www.captain-eu.org/
Keywords: 
Coaching, AI, sensing technologies, smart home, AHA, ageing in place, smart home assistant, older adults, physical impairments, memory impairments, projected augmented reality, real-time 3D sensing technologies, deep learning, emotional data, behavioural data, hysiological data, motivational engine, correct nutrition, physical activity, cognitive training, physical training, risk avoidance, social participation, @captain-eu
Email: 
jbarakovic@etf.unsa.ba